Use dForce to Stretch Around an Object?
Nyghtfall3D
Posts: 777
in The Commons
Is it possible to use dForce to simulate something like tape or plastic strentching around another object, like a box or cylinder?
Comments
You mean to animate the wrapping, or to achieve the effect in a still? The latter could probably be done with a sphere, torus, or cube using the Geometry Editor to remove all but a band around the middle, then applying a dForce modifier and using a value less than 1/100% for Expand/Contract to get it snug. Animating might be possible with a long strip of mesh, pinning it (0 simulation strength) at one end and using an animated primitive to control the wrapping, but I think if you wwant the effect of unspooling tape you'd have to add that in post by having a reel separately animated and masking out the actual simulating strip where it projected beyond the reel.
The latter.
Thanks.
This tutorial shows cling wrap on a figure but not all the way around.
Thanks,but I'm either dense or Daz moved stuff/relabeled it since that tut was posted.
There are no simulation settings in the Surface pane when selected the Plane primitive or dForce Weight Modifier created, and I don't see an option for creating a "dynamic" dForce Modifier, only a Wind node or Weight modifier.
It's not in the Create menui, it's applied to an existing model so it is in the Simulation Settings pane options menu or in Edit>Figure or Object>Geometry
I never knew there was anything dForce-related in the Geometry Editor.
Thank you.
EDIT: From the post RG linked to, I don't see these options in the Simulations settings:
c. In the Surface pane, set the Simulation parameters as follows:
All I see is this:
Those are in the Surface settings for the item once it has the dynamic dForce modifier in place.
Dforce Magnet should be the thing for it.
I was never able to get d-force to shrink(contract) onto an object correctly, certainly not for it to look like it is stretching around an object.
Instead, for the exaple posted, I would expand the cylinder/object into the tape(object to be stretched).
Quick example renders:-
Before/after.