Use dForce to Stretch Around an Object?

Is it possible to use dForce to simulate something like tape or plastic strentching around another object, like a box or cylinder?

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,032

    You mean to animate the wrapping, or to achieve the effect in a still? The latter could probably be done with a sphere, torus, or cube using the Geometry Editor to remove all but a band around the middle, then applying a dForce modifier and using a value less than 1/100% for Expand/Contract to get it snug. Animating might be possible with a long strip of mesh, pinning it (0 simulation strength) at one end and using an animated primitive to control the wrapping, but I think if you wwant the effect of unspooling tape you'd have to add that in post by having a reel separately animated and masking out the actual simulating  strip where it projected beyond the reel.

  • Nyghtfall3DNyghtfall3D Posts: 777

    Richard Haseltine said:

    You mean to animate the wrapping, or to achieve the effect in a still?

    The latter.

    The latter could probably be done with a sphere, torus, or cube using the Geometry Editor to remove all but a band around the middle, then applying a dForce modifier and using a value less than 1/100% for Expand/Contract to get it snug.

    Thanks.

  • RGcincyRGcincy Posts: 2,834

    This tutorial shows cling wrap on a figure but not all the way around.

  • Nyghtfall3DNyghtfall3D Posts: 777

    RGcincy said:

    This tutorial shows cling wrap on a figure but not all the way around.

    Thanks,but I'm either dense or Daz moved stuff/relabeled it since that tut was posted.

    There are no simulation settings in the Surface pane when selected the Plane primitive or dForce Weight Modifier created, and I don't see an option for creating a "dynamic" dForce Modifier, only a Wind node or Weight modifier.

  • Richard HaseltineRichard Haseltine Posts: 101,032

    Nyghtfall3D said:

    RGcincy said:

    This tutorial shows cling wrap on a figure but not all the way around.

    Thanks,but I'm either dense or Daz moved stuff/relabeled it since that tut was posted.

    There are no simulation settings in the Surface pane when selected the Plane primitive or dForce Weight Modifier created, and I don't see an option for creating a "dynamic" dForce Modifier, only a Wind node or Weight modifier.

    It's not in the Create menui, it's applied to an existing model so it is in the Simulation Settings pane options menu or in Edit>Figure or Object>Geometry

  • Nyghtfall3DNyghtfall3D Posts: 777
    edited April 2023

    Richard Haseltine said:

    It's not in the Create menui, it's applied to an existing model so it is in the Simulation Settings pane options menu or in Edit>Figure or Object>Geometry

    I never knew there was anything dForce-related in the Geometry Editor.

    Thank you.

    EDIT: From the post RG linked to, I don't see these options in the Simulations settings:

    c. In the Surface pane, set the Simulation parameters as follows:

    • Stretch, Shear, and Bend Stiffness
    • Buckling stiffness
    • Buckling ratio
    • Density

    All I see is this:

    sim-settings.png
    368 x 265 - 14K
    Post edited by Nyghtfall3D on
  • Richard HaseltineRichard Haseltine Posts: 101,032

    Those are in the Surface settings for the item once it has the dynamic dForce modifier in place.

  • lou_harperlou_harper Posts: 1,163

    Dforce Magnet should be the thing for it.

  • stem_athomestem_athome Posts: 518
    edited April 2023

    I was never able to get d-force to shrink(contract) onto an object correctly, certainly not for it to look like it is stretching around an object.

    Instead, for the exaple posted, I would expand the cylinder/object into the tape(object to be stretched).

    Quick example renders:-

    Before/after.

     

    Before.jpg
    800 x 400 - 198K
    After.jpg
    800 x 400 - 218K
    Post edited by stem_athome on
Sign In or Register to comment.