FBX Exporter Updates - Resolving "Merge Clothing into Figure Skeleton" - Help!

LumenVoxLumenVox Posts: 19

Hi Folks - I'm working with 4.21 and I've noticed that the FBX exporter has a number of changes, one of them being the removal of "Merge Clothing into Figure Skeleton" and I was wondering how to resolve this.  A number of pipelines are looking for this option.  How can this be resolved?  Any suggestions would really help.  We're passing a number of characters through Daz > CC4 > Unreal.

Is this replaced by "Merge Followers (Into Target)" ?  

Thank you ahead of time for any relevant suggestions or help!

Post edited by LumenVox on

Comments

  • GordigGordig Posts: 10,066

    As far as I can tell, "Merge Followers (Into Target)" does the same thing as "Merge Clothing into Figure Skeleton". I use the former consistently, and it strips the individual bones out of hair, clothing, etc.

  • Richard HaseltineRichard Haseltine Posts: 101,010

    Clothing is not the only thing that may be a follower (fitted item), so the previous label was not accurately reflecting what the function did.

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