What Shoes is Xiu Lin 9 Wearing in This Promo?
Nyghtfall3D
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Maybe? https://www.renderosity.com/marketplace/products/158409/high-arched-stiletto-heel-sandals-for-g8fg9f But these have 4 straps across the toes instead of 3 so probably not. Be sure to check out the promo images because the shoes do have several options.
Thanks, but I own a pair of those and they aren't them. The part of the strap that extends up from the sole and wraps around the back of the ankle has an unsightly curve. The pair I'm asking about don't.
These two pairs by dx30 are in the ballpark but not exact matches, but they have the open heel straps. and some of the promos show the center straps hidden.
https://www.daz3d.com/sandals-4-for-genesis-8-females
https://www.daz3d.com/sandals-2-for-genesis-3-female-s
Thanks. I have both pairs of those. They're nice - the first link are my favorite and the only pair I use - but you're right, neither pair are the ones I'm asking about, either.
@Nyghtfall3D I could be wrong, but they look exactly like the ones I made based on your suggestions in this thread (link below) from 2015. I kept updating them for each generation. So these are the G9 version in the promo.
https://www.daz3d.com/forums/discussion/comment/870384/
Interesting seeing something I made in a promo (if I'm correct). They are free. There are versions for G3, G8 and G9. G3 and G8 versions also have a Y style strap along with the cross straps (user can choose either one). But on G9, I removed the Y strap to make it simpler.
They all support variable heel height as well.
G3, G8 and G9 links:
https://sharecg.com/v/87655/gallery/21/DAZ-Studio/G3F-Stiletto-High-Heel-Sandals
https://sharecg.com/v/90094/gallery/21/DAZ-Studio/G8F-Stiletto-High-Heels-Sandals
https://sharecg.com/v/99836/gallery/21/DAZ-Studio/G9-Stiletto-High-Heels-Sandals
I should probably post a link in the free stuff thread to let people know.
If the shoes in the promo images are not mine, well, these are more options :)
Yup, those are them. Unfortunately, too many manual adjustments are needed make them fit right, and they don't auto-follow well enough for my needs (the upper straps separated from the base of the soles when I twisted the feet)...
Thanks anyway.
Those look great. thank you for the links and the modelling effort !
@Nyghtfall3D You don't actually want any autofollow on shoes. I won't go into the details, but DAZ Studio doesn't have the required tools to make shoes fit properly in most cases. Every high heel product I've seen uses creative workarounds, some more successful than others.
@FirstBastion Thanks!
Then I may be mistaken about my understanding of the term.
I'd be curious to know what those workarounds involve.
In any case, I appreciate your effort and generosity.
You want some autofollow like the sizing and positioning. The rest you don't want like morphs, JCM's etc because they'll distort the shoes to something horrible.
The most common workaround right now is to use a rigidity map for the whole shoe. I think these shoes are the best use of this I've ever seen.
https://www.daz3d.com/kiera-high-heels-for-genesis-8-female-and-genesis-9
I was not able to replicate what was done with those shoes. I tried and got better results than before though. What it basically does is make the shoe act like a sword hanging on a belt or buttons on a shirt. They're just attached to the feet (almost like quasi-props) and hopefully you get some proper sizing with the right choice of reference points.
Another issue is that shoes need to be applied to a flat footed figure. So that means you need to "unbend" the toes and heel areas. This is a nightmare. So most shoes don't even try. The toes are locked in to one of the foot bones. This avoids having to deal with the weight maps. But it also makes it more difficult to size correctly. I've even seen some shoes make the toes invisible. Obviously, this doesn't work with open toe shoes.
Maybe I'd make my life easier with just one heel height. But getting the rigtht weight map values on the lower straps is almost impossible. And since they're not on the rigidity map because of said straps, autofollow will distort them. So that's why I added morphs to "undo" the most common distortions. I also added more for fine tuning.
I just put in a ticket for a feature request for multiple rigidity groups on the same vertices and allow an option to size only based on a source bone and their morphs. This would fix 90% of the problems. I'd still have a problem with fitting the item on a flat footed figure and I've mentioned this is the ticket as well. I tried the technique that's used right now with G9 (create item on a woman, but use a template to transfer it to G9), but it's garbage for footwear. Works really well for anything else.
One more issue is that if the foot bone is rotated past 45 degrees (I think it's 45, I forget the exact value, it was much higher in G3 and G8), then applying the rigging to the shoes will invert the foot bone. I'm not joking. So if you're starting to see shoes that never go beyond a certain height, that's why. It's nearly impossible to make it work when it's higher than that.
Anyways, that's just some of the difficulties I've encountered. It's quite possible I'm just not familiar with some of the tools and how to do it correctly. I have looked at way too many tutorials in the past 8 years though.
I may as well ask again in one of the forums. Maybe someone will have some insight.