Human face with beast morphs?

Weird title but not sure how else to put this, I'll try to explain, I hope.

There's plenty of beast character morphs, full body and head, but I am wondering if there is someway to get the most of one world and some from another ... Use the body morphs and the head-shape/features morphs but keep the face itself human or as human as possible. As in, change the mouth, eyes, nose, but nothing else back to human shape.

I have been unable to do this myself and can find no guide or tutorial to give me any ideas. Is it even possible?

Comments

  • GordigGordig Posts: 10,072

    Shape Splitter can do that. It's possible to do it without a utility, but it's a lot more work.

  • Gordig said:

    Shape Splitter can do that. It's possible to do it without a utility, but it's a lot more work.

    Thanks for the reply! 

    I'll give that a try -- looks like it might actually work.

  • doubledeviantdoubledeviant Posts: 1,151

    Gordig said:

    Shape Splitter can do that. It's possible to do it without a utility, but it's a lot more work.

    Thanks for the reply! 

    I'll give that a try -- looks like it might actually work.

    Do note the disclaimer:

    "Does not support HD morphs or additional JCMs."
  • GordigGordig Posts: 10,072

    doubledeviant said:

    Cinnatwist said:

    Gordig said:

    Shape Splitter can do that. It's possible to do it without a utility, but it's a lot more work.

    Thanks for the reply! 

    I'll give that a try -- looks like it might actually work.

    Do note the disclaimer:


    "Does not support HD morphs or additional JCMs."

    The PA who created it has explained how to bypass this limit through subtractive morphing. 

  • doubledeviantdoubledeviant Posts: 1,151
    edited April 2023
    Gordig said:

    doubledeviant said:

    Do note the disclaimer:


    "Does not support HD morphs or additional JCMs."

    The PA who created it has explained how to bypass this limit through subtractive morphing. 

    Nice - I'll have to look into that method. Thanks for the heads up!
    Post edited by doubledeviant on
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