Material for figure origin?

vonHobovonHobo Posts: 1,682
edited April 2023 in The Commons

I have a figure I created a while back. I applied another figure's base material to the new figure. They are both G8.

Now I need to figure out which figure that skin material came from originally, because I want to apply that same material to another figure too. 

Is there any way to find out which figure's skin material was used?

I looked through the Surfaces pane on the new figure, but could not find the info. 

Please help.

Post edited by vonHobo on

Comments

  • blazblaz Posts: 261
    Click on one of the textures in the surface pane then, I think, "browse". It should open the textures folder. Check what the folders are named.
  • FrinkkyFrinkky Posts: 388
    edited April 2023

    Select a surface, say 'Arms', in the Surfaces tab, hover the mouse over the the Base Color image thumbnail and it'll show a larger thumbnail and underneath some metadata including the path to the file. This path usually includes the creator's name and character's name (assuming the creator set things up like that). That should give you some clue.

    If you just want to load the skin material onto another character then just save the material from the donor character as a Material(s) Preset.

    Post edited by Frinkky on
  • vonHobovonHobo Posts: 1,682

    Frinkky said:

    Select a surface, say 'Arms', in the Surfaces tab, hover the mouse over the the Base Color image thumbnail and it'll show a larger thumbnail and underneath some metadata including the path to the file. This path usually includes the creator's name and character's name (assuming the creator set things up like that). That should give you some clue.

    If you just want to load the skin material onto another character then just save the material from the donor character as a Material(s) Preset.

    Worked like a charm! Thank you! 

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