How Can I Achieve a Realistic Skin Texture
donalddulay94
Posts: 0
in The Commons
Hello, does anyone here how can I achieve these realistic skin textures? Are these skin pores were made on Zbrush, are those sculpted? Are these just textures?
Renders/artworks by: @Dysphic on Instagram :)
1682828781634.png
1440 x 1440 - 2M
1682828793987.png
2000 x 2000 - 2M
1682828807042.png
640 x 640 - 418K
1682828815015.png
640 x 640 - 294K
1682828823182.png
640 x 640 - 445K
Comments
I don't think any of them are especially realistic, but that kind of detail is what the tiled microdetail slot in the PBRSkin shader is for. Load and render a G8.1 core figure and you'll get similar results.
Try turning up Bump and/or Normals.
It also looks like you like high specularity, so try turning down Glossy Roughness.
Maybe even get rid of the Specular maps.
that will give you a fairly uniform texture though.
Ramped ups bumps, normals + HD morphs.
zbrush sculpted details or photoscanned faces is probably how most artists achieve detailed skins
Some daz characters may have high quality HD morphs and normal maps, if you want daz solution.
There's also Porefectionist.
I was looking at that like, "there's no way I'm going to buy this" and then I noticed it said "Purchased".
For pores and skin bumps details like that, you have to up the subdivisions and render at a high resolution, atleast 3600 pixels or more.
To add to this, if you have an upscaling prog such as Topaz Photo AI then I'd definitely run them through there, as you can easily make 8k, or even AI upscale the original rez, and you get a ****-tonne of detail so much so, you'll have to turn the bump/normal maps down!
I was incorrect, they are not maps at all, thanks for the clarification!
No go for me, as it's close to $40 for only the face, and I can actually see that the maps are only used on certain parts of the face, and not the entire face itself, so you end up with glaring glass-smooth skin with a few splotches of detail, 100% anti-realistic, I would not doubt that the texture/NM are only 2k as they look somewhat lower rez than 4k. On second thought it may actually be 4k, though it looks like somewhat low detailed maps scaled to 4k at least that's what I gathered from the promos...
Just a little fyi. The porefectionist set are HD Morphs. Not maps. They are meant for layering and building your own normals, or over existing normals, to add extra detail. Hence why they are done in faded out patches.
Oh, my mistake then, thanks for the clarification, I'll edit my previous post.
I have a growing list of faves I have purchased that you have made and that one is definitely one of my faves for closeup portraits- so subtle but makes such a surprising difference. Thank you for consistently making such great stuff for us to work with :) Adding to this list Handspan Studios has some nice skin detail sets in store (1st one-> https://www.daz3d.com/skin-detail-resource-1) and D.Master has a pretty intense one (haven't tried it) https://www.daz3d.com/auto-face-enhancer-skin-hd-details-for-genesis-8-females.
Thank y'all for the replies, I'm not sure why my pictures as references are not included in my post, but I hope yall checked his works on Instagram.
Oh, yep, I don't think those are realistic skin, but those are the best looking skin textures/details that I've seen, so I'm wondering why how did they done it.
Those you have suggested like try bumping up the bumps or normals, and turning down the Glossy Rougheness, those are noted!
But I'm still not yet conviced that those are just from DAZ like you guys have mentioned the Porefectionist, I feel like he really used Zbrush or something to achieve those skin details.
Thanks Sunnyjei :) Appreciate the kind words and the support!
Daz Studio isn't a modeling program, so nearly everything in the store is made in an external program. Porefectionist was made in ZBrush or a similar program, but it's now available in Daz Studio for you to use.