How can I convert a DAZ model's rigging from standard bones to a biped in 3DS Max?
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I saw a video:https://www.youtube.com/watch?v=mVf47W01Ar8 ,someone convert a DAZ model's rigging from standard bones to a biped in 3DS Max.This is so exciting! It's a very useful function.
Post edited by 545418482_64230d3984 on