Daz3D export to blender
webcastpoa
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i have exported a model from Daz3d to blender and noticed that the shapekeyd are driven by drivers. Is this new and can this be made optional.
Post edited by Richard Haseltine on
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Moved to Blender Discussion as it is not a script development question.
This is needed because daz morphs may drive both bones and shapekeys and other morphs as well. So shapekeys are just one part. If you use G1 G2 figures then the face expressions are just shapekeys, but this is not the case with G3 G8 G9.
With diffeomorphic you can bake daz morphs to shapekeys with advanced setup > morphs > convert to shapekeys.
https://diffeomorphic.blogspot.com/