stonemasons pirates cove

robbyleinrobbylein Posts: 28
edited May 2023 in The Commons

Perfect, terrific, applause. Once again a great scene from Stonemason. More of this, please. I can't get enough of models with a historical/medieval theme. So go on like this..... Thank you, Roberto.

Post edited by Richard Haseltine on

Comments

  • GreybroGreybro Posts: 2,502

    There are others sets like it, but not one by Stonemason and that pretty much says it all, doesn't it? INSTA-BUY! Boom!

     

  • Richard HaseltineRichard Haseltine Posts: 101,032

    Moved to the Commons as it si not a Product Suggestion/in search of post.

  • lilweeplilweep Posts: 2,493
    edited May 2023

    edit: this post came out sounding meaner and more critical than i intended.

    it's kind of ironic that stonemason could probably work on how he models and textures rocks.  In an age of photogrammetry etc, I don't think you can get away with making rocks like that, as they look too stylized. (His enivronments are otherwise incredibly good, i hasten to add!)  I prefer his scifi, urban, architectural environs purely because his style lends itself better to less organic materials and models.

    Post edited by lilweep on
  • I'm going to kit bash it into something Medieval. One does not simply not buy Stonemason.

  • PerttiAPerttiA Posts: 10,024

    lilweep said:

    edit: this post came out sounding meaner and more critical than i intended.

    it's kind of ironic that stonemason could probably work on how he models and textures rocks.  In an age of photogrammetry etc, I don't think you can get away with making rocks like that, as they look too stylized. (His enivronments are otherwise incredibly good, i hasten to add!)  I prefer his scifi, urban, architectural environs purely because his style lends itself better to less organic materials and models.

    I don't see anything wrong with the rocks, those look like ones I see every day. 

  • ZippyGuitarZippyGuitar Posts: 846

    I'm going to kit bash it into something Medieval. One does not simply not buy Stonemason.

    I almost never do. I can't remember the last Stonemason set I bought. Streets of Morocco? More often than not I don't have a use for his stuff. Doesn't mean I don't admire the skill and beauty of his stuff though.
  • GreybroGreybro Posts: 2,502

    The Harbinger

  • alexhcowleyalexhcowley Posts: 2,386

    This is on my wishlist for the moment, since this week's budget has just been blown on the Ultrascenery Desert landscape set, but it will be mine by next week.

    As with all of Stefan's stuff, I'm getting all sorts of ideas on how to use it. 

    Cheers,

    Alex. 

  • RAMWolffRAMWolff Posts: 10,212

    I don't tend to buy really expensive stuff for DAZ Studio these days since I work mostly in Poser but this was really hard to pass up.  Maybe I could get it over to Poser using FBX or one of those converter/exporters.  Anyways, regardless.  BOUGHT!  

  • MelissaGTMelissaGT Posts: 2,611
    edited May 2023

    lilweep said:

    edit: this post came out sounding meaner and more critical than i intended.

    it's kind of ironic that stonemason could probably work on how he models and textures rocks.  In an age of photogrammetry etc, I don't think you can get away with making rocks like that, as they look too stylized. (His enivronments are otherwise incredibly good, i hasten to add!)  I prefer his scifi, urban, architectural environs purely because his style lends itself better to less organic materials and models.

    What is wrong with the rocks? I think they look very similar to Andrey Pestryakov's Stones HR/HR2...which look fantastic. It's photogrammetry that can often end up looking sketchy due to texture size not cutting it. 

    If I had a need for tropical medieval, I would buy this in a heartbeat!

    Post edited by MelissaGT on
  • MelissaGTMelissaGT Posts: 2,611
    edited May 2023

    ugh double post

    Post edited by MelissaGT on
  • richardandtracyrichardandtracy Posts: 5,693

    MelissaGT said:

    ...

    ...

    If I had a need for tropical medieval, I would buy this in a heartbeat!

    Could  one of Totte/Code 66's scripts for switching instances to another seed work for you? Might be a path worth investigating. Not sure if it's Alienator Pro that would do the job or another one.

    Regards,

    Richard

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,230
    edited May 2023

    while I wishlisted it, I still haven't ruled out buying it payday Friday after paying my bills, I would likely swap out plants myself as would combine it with https://www.daz3d.com/the-streets-of-the-medieval

    also link for DAZ-Deals https://www.daz3d.com/pirates-cove forum posts which I still use on Opera

    Post edited by WendyLuvsCatz on
  • GordigGordig Posts: 10,072

    There are a few things I would humbly request from @Stonemason:

    1: Include more maps. I get that the low resource use is one of the biggest benefits of Stonemason sets (apart from the quality, obviously), but most surfaces only include two or even one map, and repurposing a bump map for a roughness and/or metallicity map isn't ideal. Maybe sets could include a lightweight texture set and a more fully fleshed out material set?

    2: Try to use more consistent naming conventions. I've been retexturing Urban Future 4 in Houdini, and there are a couple maps that are only used for one surface, but the name of the map doesn't match the name of the surface. Then there are up to a few dozen surfaces that have the same name (pipes, for example), but they don't all use the same maps. A single material (again, take "pipes" as an example) could belong to surfaces with all manner of names, so it's really hard to keep track of what's supposed to go where if you go outside of DS.

    3: He already includes OBJ files of many of his products, but I wonder if he'd consider adding USD or GLTF support.

    Just some things to consider. Keep up the good work!

  • Sven DullahSven Dullah Posts: 7,621
    edited May 2023

    Well, since he doesn't seem to care much for people that don't use IRay, thus solely relying on normal- and roughnessmaps and not including proper height-maps anymore, I've stopped buying his newer products, unfortunately.

    Post edited by Sven Dullah on
  • Richard HaseltineRichard Haseltine Posts: 101,032

    Sven Dullah said:

    Well, since he doesn't seem to care much for people that don't use IRay, thus solely relying on normal- and roughnessmaps and not including proper height-maps anymore, I've stopped buying his newer products, unfortunately.

    3Delight uses normal maps, at least, and I would think a roughness map could readily be used.

  • Singular3DSingular3D Posts: 529

    This instantly went to my wishlist. I definitely love Stonemason's stuff. He really provides a quite clean mesh.

    Enhancing the testures for closeups is not a big issue, as I tend to render Daz stuff in Blender and there I can add generated maps as well with a lot of details.

  • Sven DullahSven Dullah Posts: 7,621

    Richard Haseltine said:

    Sven Dullah said:

    Well, since he doesn't seem to care much for people that don't use IRay, thus solely relying on normal- and roughnessmaps and not including proper height-maps anymore, I've stopped buying his newer products, unfortunately.

    3Delight uses normal maps, at least, and I would think a roughness map could readily be used.

    I prefer using micro-displacement instead of normalmaps. Roughnessmaps are of course a must.

  • RAMWolffRAMWolff Posts: 10,212

    Poser Superfly doesn't even support micro displacement.  There are Cycles nodes that can do that but for whatever reason can't be brought over to Poser Cycles.  I didn't even know that DAZ Studio supported that and if it did would that be 3Delight?   

  • Sven DullahSven Dullah Posts: 7,621

    RAMWolff said:

    Poser Superfly doesn't even support micro displacement.  There are Cycles nodes that can do that but for whatever reason can't be brought over to Poser Cycles.  I didn't even know that DAZ Studio supported that and if it did would that be 3Delight?   

    One of the strengths of 3DL, it would be stupid not to utilize it;) 

  • RAMWolffRAMWolff Posts: 10,212

    Sven Dullah said:

    RAMWolff said:

    Poser Superfly doesn't even support micro displacement.  There are Cycles nodes that can do that but for whatever reason can't be brought over to Poser Cycles.  I didn't even know that DAZ Studio supported that and if it did would that be 3Delight?   

    One of the strengths of 3DL, it would be stupid not to utilize it;) 

    yes 

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