Note that it makes things easier if you create a folder in your Content Library tab (or decide to use an already existing folder) before doing the save.
Just save it as a DAZ file in a folder that you name so that you can see it in your DAZ content. So when you want to load the primitive you can from within DAZ. The other alternative is to have them in another format eg. object with a folder naming them appropriately and just import the one or more you need from the file you have them in when you need them.
Note that it makes things easier if you create a folder in your Content Library tab (or decide to use an already existing folder) before doing the save.
Thank you,SpottedKit.
I have done what you said.
But the "Primative" which I created does not show on the list.
Just save it as a DAZ file in a folder that you name so that you can see it in your DAZ content. So when you want to load the primitive you can from within DAZ. The other alternative is to have them in another format eg. object with a folder naming them appropriately and just import the one or more you need from the file you have them in when you need them.
Thank you, ronmolina.
The following is what I have used to add more primatives in 3D-Coat.
Note that it makes things easier if you create a folder in your Content Library tab (or decide to use an already existing folder) before doing the save.
Thank you,SpottedKit.
I have done what you said.
But the "Primative" which I created does not show on the list.
Note that it makes things easier if you create a folder in your Content Library tab (or decide to use an already existing folder) before doing the save.
Thank you,SpottedKit.
I have done what you said.
But the "Primative" which I created does not show on the list.
It will not show in your primitive list but the new primitives will show if you have appropriatetly saved it as a prop in the prop folder saved in in your content within DAZ.
Is that a resource pack that we can sell the models which we make with the primitives in the product?
No, you can't resell any models bought at the DAZ store. The geometry can never be resold. You can sell any renders you make, and some texture packs allow reuse, but not the models.
Is that a resource pack that we can sell the models which we make with the primitives in the product?
No, you can't resell any models bought at the DAZ store. The geometry can never be resold. You can sell any renders you make, and some texture packs allow reuse, but not the models.
Thank you, Maclean.
How about these models we make with the primitives from DAZ Studio?
Can we sell the models?
As an aside, if you're looking for even more unique looking primitives, you might consider DZFire's Nurnies Greebles Parts and Pieces as well.
Thank you, Zombiewh.
PS: I have already bought that product.
Can we use the product to create models for sale?
Or, it is only for 2D rendering?
PS:
I am looking for more primitives that can be used to create models for sale.
This is really a collection of props, as far as I can see, and you would not be allowed to use the mesh for resale items. It is meant for adjusting other models that you have bought, for your own use, not for creating new models. These are not 'primitives', but are modelled meshes. You cannot use other peoples meshes to create a model, then claim it as your own. You have to make the model from scratch.
The idea of using DAZ Studio to create models for resale out of primitives is really not an option. It is not a modelling package of any kind, and I doubt very much if anyone would want to buy a model that they could easily make themselves inside DAZ Studio.
If you want to create items for sale, you should be looking at Blender (free) or Hexagon, or a similar modelling package. There is a lot of work involved, apart from creating the mesh, you would need to UV map it, creaate textures, and then package the finished product in a form that users can install and use like DS and Poser content.
This is really a collection of props, as far as I can see, and you would not be allowed to use the mesh for resale items. It is meant for adjusting other models that you have bought, for your own use, not for creating new models. These are not 'primitives', but are modelled meshes. You cannot use other peoples meshes to create a model, then claim it as your own. You have to make the model from scratch.
The idea of using DAZ Studio to create models for resale out of primitives is really not an option. It is not a modelling package of any kind, and I doubt very much if anyone would want to buy a model that they could easily make themselves inside DAZ Studio.
If you want to create items for sale, you should be looking at Blender (free) or Hexagon, or a similar modelling package. There is a lot of work involved, apart from creating the mesh, you would need to UV map it, creaate textures, and then package the finished product in a form that users can install and use like DS and Poser content.
Comments
Import the primitive type you want and save as a prop.
Thank you,ronmolina.
I can not find "save as a prop".
File>Save As>Support Asset>Figure/Prop Assets.
Note that it makes things easier if you create a folder in your Content Library tab (or decide to use an already existing folder) before doing the save.
Just save it as a DAZ file in a folder that you name so that you can see it in your DAZ content. So when you want to load the primitive you can from within DAZ. The other alternative is to have them in another format eg. object with a folder naming them appropriately and just import the one or more you need from the file you have them in when you need them.
Thank you,SpottedKit.
I have done what you said.
But the "Primative" which I created does not show on the list.
Thank you, ronmolina.
The following is what I have used to add more primatives in 3D-Coat.
The attachment does not appear.
Thank you, Cris Palomino.
I have no idea.
Let me re-post it again.
It will not show in your primitive list but the new primitives will show if you have appropriatetly saved it as a prop in the prop folder saved in in your content within DAZ.
Thank you,ronmolina.
By the way, if you need unusual primitives ready-made, I have a pack of morphing primitives in the store.
http://www.daz3d.com/everyday-morphing-primitives/
mac
If you want quick access to soem of those primitives:
Find the item in the content pane
Right-click on it
Create Custom Action - this will add it to the Scripts menu.
Thank you,maclean.
Is that a resource pack that we can sell the models which we make with the primitives in the product?
Thank you, Richard Haseltine.
No, you can't resell any models bought at the DAZ store. The geometry can never be resold. You can sell any renders you make, and some texture packs allow reuse, but not the models.
Thank you, Maclean.
How about these models we make with the primitives from DAZ Studio?
Can we sell the models?
Example:
As an aside, if you're looking for even more unique looking primitives, you might consider DZFire's Nurnies Greebles Parts and Pieces as well.
Thank you, Zombiewh.
PS: I have already bought that product.
Can we use the product to create models for sale?
Or, it is only for 2D rendering?
PS:
I am looking for more primitives that can be used to create models for sale.
This is really a collection of props, as far as I can see, and you would not be allowed to use the mesh for resale items. It is meant for adjusting other models that you have bought, for your own use, not for creating new models. These are not 'primitives', but are modelled meshes. You cannot use other peoples meshes to create a model, then claim it as your own. You have to make the model from scratch.
The idea of using DAZ Studio to create models for resale out of primitives is really not an option. It is not a modelling package of any kind, and I doubt very much if anyone would want to buy a model that they could easily make themselves inside DAZ Studio.
If you want to create items for sale, you should be looking at Blender (free) or Hexagon, or a similar modelling package. There is a lot of work involved, apart from creating the mesh, you would need to UV map it, creaate textures, and then package the finished product in a form that users can install and use like DS and Poser content.
Thank you, jimmyC_2009.
The following primitive was made by me.
Although some peoples would conside it as a prop,
I like to treat it as a primitive since it can be used to speed up the modeling.
Can this kind of model be sold?
If it is all your own work, yes.
Thank you, Richard Haseltine.
Yes, I made it using only Cube.
PS: It will be used to speeding up the modeling of "turbine engines".