Model Mesh Breaks When Imported by Daz to Blender
dragonk999
Posts: 0
When importing the model through Daz to Blender, I've hit an issue where the model mesh breaks. The model is underneath armature rig, and the limbs below are twisted.
Something I've noticed is that when Transferring from Daz Studio, the model goes below the gridline halfway and the limbs below the gridline start stretching out.
I've tried looking up as many tutorials as I could, but couldn't find any as there were no tutorials on this, or I just didn't know how to search for this issue. If anyone here can help me solve this issue, I will be extremely grateful.
Images showing what I'm experiencing provided below
IMG_3565.jpg
4032 x 3024 - 6M
IMG_3563.jpg
4032 x 3024 - 6M
IMG_3564.jpg
4032 x 3024 - 6M
Post edited by dragonk999 on
Comments
No offense to DTB but I would like to suggest you use DDI (Diffeomorphic Daz Importer) ... seriously, since such a topic has been discussed for many times...
Thank you