Misc questions about converting to prop and Marmoset Toolbag

SnowSultanSnowSultan Posts: 3,596

Just have a couple of unrelated questions.

- Is Edit->Figure-Rigging-Convert to Prop the recommended way to turn a figure or a part of one (using geometry editor) into a static object with no unnecessary bones or surfaces left over? It seems to work from the tests I've done, but I'd just like to confirm.

- I understand that Marmoset Toolbag 4 still does not recognize UDIMs. Is it possible to still import a DAZ figure into it as an OBJ and apply separate textures to each body part? I'm not really concerned with being able to paint across UDIMs like you can in Substance Painter, but I'm not even going to consider it if DAZ figures do not come over properly. Thanks very much.

Comments

  • crosswindcrosswind Posts: 7,003

    1 - Yes, but the surfaces will be kept..

    2 - That's right. You just manually assign the texture map to corresponding surface.

  • ArtiniArtini Posts: 9,471

    Could you please post some images from Marmoset Toolbag,

    to see the difference between them and iray renders.

    Thanks in advance.

  • crosswindcrosswind Posts: 7,003

    Could you please post some images from Marmoset Toolbag,

    to see the difference between them and iray renders.

    Thanks in advance.

    I used Toolbag years ago mostly for baking textures.  I'm an iray lover. Just roughly made a comparison as attached.

    SNAG-2023-5-12-0012.png
    2560 x 1400 - 2M
    SNAG-2023-5-12-0010.png
    2560 x 1400 - 4M
  • SnowSultanSnowSultan Posts: 3,596

    Thank you very much for the information.

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