Question about adjusting character's height

Hi everyone, I have a quick question about adjusting my character's height. Right now she's about 5 feet 6 or so and I'd like her to be 6 feet tall. I'm not exactly going for realism here, a bit more of a stylized approach so I have two options here, one of them is a morph called, "9foot11" which works to increase her height but it also seems to adjust the rest of the proportions on her body too such as the arms and torso etc.

The second option I have is to simply increase the length of her legs until she meets the height requirement as well, which simply extends her legs but keeps the rest of her body's proportions intact. Now I'm not sure what might be the better solution here, I'm wondering if anyone has any thoughts on this or how they might approach this scenario? Thanks!

Comments

  • murgatroyd314murgatroyd314 Posts: 1,522

    I usually use a combination of leg length and torso length morphs to get the height and proportions I want for the character, then adjust arm length to match (with arms posed all the way down, the fingers should come to somewhere around mid-thigh).

  • crosswindcrosswind Posts: 7,003

    I always use the morph 'Height' from https://www.daz3d.com/genesis-8-female-body-morphs, proportional and accurate...

  • RafaelRafael Posts: 136

    I would say that a combination of legs and torso, but these two with some ratio. Probably something like 60%-70% legs 40%-30% torso. For more stylized shapes the proportion probably could go 80% or more on legs.

    When you scale the torso, remember to scale also the arms.

    But as your height difference is so small, I would say that if you only scale the legs you will be fine.

Sign In or Register to comment.