Does DAZ Studio do "In-Betweens" for morphs?
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Longtime Maya user here... I'd like to know if a technique in Maya is also in DAZ Studio.
Long story short, in Maya, blendshapes (what DAZ Studio and Posers calls morphs) can be configured to have an in-between option by which the slider for the blendshape/morph makes the model first deform into one blendshape/morph before it deforms into another blendshape/morph.
For example, if I have a character opening its eyelids, it can use a morph that is for its eyes halfway open, with the slider at 0.5, and then go to a different morph that is for its eyes fully open with the slider at 1.
Does DAZ Studio have a similar capability?
Comments
The animation works with keyframes (including morphs), so anything in between is generated for you, if you put one keyframe with eyes closed, and later another keyframe with eyes open using a morph and then you animate it the eyes will open smooth (depending on framerate) I assume that is what you mean ?
there is a way to link morphs to each other, which would effectively give you what you need I believe. Richard explained a possible workflow for this recently in a product suggestions thread. let me hunt.
Yes, that can be done with keyed ERC. Right-click on the parameters pane and put it in Edit mode. Right-click and Create New Property - this will the slider you use to control the morphing. Set the stages you want up with the control slider and the various actual morphs on the Timeline, one frame per stage. Right-click on the control slider and select ERC Freeze, check the keyed/Extract from Timeline box, make sure all and only the right things are listed as controlled properties and click Accept. Check the result works, if it does File>Save as>Support Assets>Morph Asset (you need to save both the actual morphs and the control slider).
oh I got ninja'd. Had to actually work for a minute..*chuckles*
Thank you Richard, by the sound of it, that's exactly what I need!