Clipping - Clothes creation - Adjusting tight shapes

Hello,

That's a dumb question (I'm least I'm aware :-p) but what is the best way to adjust tight shapes for custom clothes? Do I have to fix it in Blender and import again each time? It seems to ignore morph deltas and updating geometry make things worse. Any advice?

Comments

  • GordigGordig Posts: 10,066

    The easiest solution is to add a smooting modifier (Edit -> Figure -> Geometry -> Add Smoothing Modifier).

  • arthenicsarthenics Posts: 143

    Thanks. It works pretty well for tights but... for shoes, it's not the case. Any alternative?

  • felisfelis Posts: 4,344

    arthenics said:

    Thanks. It works pretty well for tights but... for shoes, it's not the case. Any alternative?

    A push modifier? 

  • arthenicsarthenics Posts: 143

    It works. Thanks.

  • arthenicsarthenics Posts: 143

    The question is related, then I'm not sure if I have to create another topic, I wil ask here first :

    For a product : should I save with the smooth and push modifier or it is better for users if it's not added (depending of what they are doing if there is already a modifier it could create conflicts?)?

  • felisfelis Posts: 4,344

    It is quite common saving with a smooth modifier.

    For push modifers, I see them more as a fix for certain situations, so in the default pose/shape it shouldn't be needed. 

    I can't see how it could create conflicts, as the settings are per object.

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