how to tell a characters skin is HD?

DrekkanDrekkan Posts: 459

Besides noticing the difference after Iray rendering, how do you know if a characters skin is HD or not without knowing?

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,755

    You mean high resolution not HD, right? 4096 by 4096 is pretty standard unless you get it outside the DAZ or renderosity stores

  • DrekkanDrekkan Posts: 459

    FSMCDesigns said:

    You mean high resolution not HD, right? 4096 by 4096 is pretty standard unless you get it outside the DAZ or renderosity stores

    yes but I mean if you add a character into your screen and you have forgotten beforehand if they are HD or not, how can you find out there and then?

  • FSMCDesignsFSMCDesigns Posts: 12,755

    Still not sure I am following you, but you can look at the parameters tab and then currently used section and any HD morphs that are being used will show. As for textures, just go to the surfaces tab and browse to the textures to see their reolution. Also check the mesh resolution since that plays a big part in a figure being HD. Also if it is a DAZ core character with both regular and HD versions, it usually says HD in the name.

  • Richard HaseltineRichard Haseltine Posts: 101,031

    It isn't the skin that is HD in HD characters, as FSMCDesigns says it is the morph (shape).

  • outrider42outrider42 Posts: 3,679
    edited May 2023

    Assuming you mean the mesh, you can see the subdivision in the parameters tab. It is up the PA to decide what setting it loads at. You should see two settings, one is for the viewport, and one is for the actual render. This why you might notice it looking different in the viewport versus the render. The render subdivision is of course the important one. Increasing this can increase memory use, so beware you may run out of VRAM turning it too high. The viewport subdivision can hog system resources, too, so you generally want to leave that low to save resources for the actual render.

    Textures can vary wildly in quality, and their resolution is not really a good indicator of quality. A poorly compressed 4096 texture can be worse than a smaller 2048 size texture. Compression is a huge problem. If the texture has compression artifacts in it, well you will probably see those artifacts in your render depending on how big your renders are. If the compression is bad, there is not much you can do. You can try to edit the texture, or upscale it. Upscaling usually doesn't work that great if the texture is badly compressed.

    Iray also has its own compression feature. This setting is in the Iray advanced settings tab. This is a bit confusing, but the higher the number actually means less compression. The number means any texture below that size is compressed, either a medium amount or a high amount, as the settings describe. This setting also alters VRAM use.

    Post edited by outrider42 on
Sign In or Register to comment.