a basic question: how to show a half sink empty box?

functionfunction Posts: 283
edited May 2023 in The Commons

Just realized that I can not solve this simple problem: Show an empty box and its insides when half sink in ground.

Any idea?

sink in ground.jpg
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Post edited by function on

Comments

  • GordigGordig Posts: 10,072

    The ground would have to be transparent, or at least translucent. You could try a cube primitive with a volumetric shader (done in Iray through SSS).

    Or, if you mean that you want just that part of the ground to disappear, as if you're submerging the box into water such that the contents stay dry, you might want to look at Gescon.

  • crosswindcrosswind Posts: 7,003

    Press Ctrl + 8 to check the geometry (segments) of the ground object, see if there's any chance you can use Geometry Editor to select the polygons (or create a ground / floor by using Primitive - Plane with enough segments), then hide or delete the selected polygons and adjust the scale of ground and/or box as needed.

    SNAG-2023-5-24-0020.png
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    SNAG-2023-5-24-0021.png
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  • functionfunction Posts: 283

    Gordig said:

    The ground would have to be transparent, or at least translucent. You could try a cube primitive with a volumetric shader (done in Iray through SSS).

    Or, if you mean that you want just that part of the ground to disappear, as if you're submerging the box into water such that the contents stay dry, you might want to look at Gescon.

    Thanks for your answer. I tried to make a volumetric cube but it can not achieve my request. Here is the parameters I used on it:

    Refraction Index: 1.00
    Refraction weight: 1.00
    Thin walled: Off
    Transmitted Measurement Distance: 30.00
    SSS Mode: Chromatic
    Scattering Measurement Distance: 25.00
    SSS Color: 0.54   0.54   0.54
    SSS Direction: 0.50

    It can make a fake volumetric effect, but can not hide the ground inside.

    Gescon looks insteresting, I may check it later.

    Let's assume the ground can not be transparent or UV modified, and the Box has a complex shapes such as an empty pool, is there an easy way to put that empty pool inside the ground, and show the inside pool bottom?

  • functionfunction Posts: 283
    edited May 2023

    crosswind said:

    Press Ctrl + 8 to check the geometry (segments) of the ground object, see if there's any chance you can use Geometry Editor to select the polygons (or create a ground / floor by using Primitive - Plane with enough segments), then hide or delete the selected polygons and adjust the scale of ground and/or box as needed.

    Thanks. That is an idea, but not accurate, especially the 'box' is a complex shaped stuff, and the ground is combined by many real tiles (not tile shader), or you want to turn the box's Y rotation for 20 degree.

    Post edited by function on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,230

    do 2 renders (or 1 spot render) with the plane visible and hidden, layer in Gimp/Photoshop etc, erase the bit on the top layer

    (or mask in a video editor if doing a movie)

  • crosswindcrosswind Posts: 7,003
    edited May 2023

    function said:

    crosswind said:

    Press Ctrl + 8 to check the geometry (segments) of the ground object, see if there's any chance you can use Geometry Editor to select the polygons (or create a ground / floor by using Primitive - Plane with enough segments), then hide or delete the selected polygons and adjust the scale of ground and/or box as needed.

    Thanks. That is an idea, but not accurate, especially the 'box' is a complex shaped stuff, and the ground is combined by many real tiles (not tile shader), or you want to turn the box's Y rotation for 20 degree.

    Yea ~  if they're with complex shapes / polygons, DS cannot handle it with native functionalities as it's not a modeling software after all... But actually it's just a boolean operation, without buying the plugin, you may use Blender to make it for any shape,  within 1 min and all free...

    SNAG-2023-5-24-0022.png
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    Post edited by crosswind on
  • HavosHavos Posts: 5,365
    edited May 2023

    I have the gescon plug in and you can create the effect you are after. It has the advantage of showing the edge where the box meets the ground, if that is desirable.

    It depends on the final look you are trying to achieve on whether or not this is the best approach, or one of the other methods mentioned above.

    Box Sunk In.jpg
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    Ground No Box.jpg
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    Post edited by Havos on
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