Smooting modifier...

CykloneCyklone Posts: 137

Hi everybody,
I have Easy Jeans Shorts for Genesis 8 and 8.1 wich I'm quiet happy with.
There's still something annoying : the belly deformation on the belt.
Does anyone know if its possible to add a smoothing modifier on it assuming that it woerks with a shell.
Same question with fit control on it as I would like to change a bit the overall shape ans adpect of the shorts to make them a bit shorter on the legs.
If so, any info / advises / " how to" would be much appreciated !

In advance, a big thank you !

Cheers !

Comments

  • PixelSploitingPixelSploiting Posts: 898
    edited May 2023

    Cyklone said:

    Hi everybody,
    I have Easy Jeans Shorts for Genesis 8 and 8.1 wich I'm quiet happy with.
    There's still something annoying : the belly deformation on the belt.
    Does anyone know if its possible to add a smoothing modifier on it assuming that it woerks with a shell.
    Same question with fit control on it as I would like to change a bit the overall shape ans adpect of the shorts to make them a bit shorter on the legs.
    If so, any info / advises / " how to" would be much appreciated !

    In advance, a big thank you !

    Cheers !

    Geoshells are only virtual objects projected around the character body. They follow body geometry exactly and smoothing modifiers do not work on them (they don't have their own geometry). You can only change geoshell offset (how far it's from the body) in the properties tab. The only way you can change shape of any outfit made as a geoshell is to change transparency map or hide a surface. If this is a pair of very short shorts it's very likely all on the torso surface so you'd need a custom transparency map with shorter legs.

    Post edited by PixelSploiting on
  • CykloneCyklone Posts: 137

    Oh OK !
    Thank you for the answer, I will try that !
    Cheers !

  • backgroundbackground Posts: 415

    If you are familiar with deformers, they do affect geoshells separately from the base figure, but you can't create a morph for the geoshell, so your deformer has to stay attached to continue to work.

  • felisfelis Posts: 4,355

    Could you try to post an image of what you are seeing?

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