Diffeomorphic - Rifigy or MHX?
xlpasstest
Posts: 48
Do you guys use Rifigy or MHX?
I tried to use Rifigy, but it always has problems with the attitude when loading the attitude.
MHX has good support for loading poses, but it doesn't have the Neck Follow function in Rifigy, so the head is always shaking after animation.
Comments
RIGIFY. Rigify is a professional full featured ik rig for original animation in blender. Unfortunately it is not so good to import daz poses and animations because there are some strong differences with the daz rig.
MHX. MHX is more intended as a compromise for people who wants to animate in blender but retain a good compatibility with daz poses and animations. So you can mix blender original animation and daz. As for blender animation MHX is less featured than rigify.
SIMPLE IK. Then even the MHX rig is not perfect with daz poses, though it's quite good. That's why the simple ik rig is provided that uses exactly the daz rig as base so the match is 100%. This is mainly useful to animate in blender then export to daz with "save pose preset", thus using blender as animation tool for daz studio. The simple ik rig is also better to export to game engines. But it is more limited in features than MHX or rigify.
So sad, otherwise daz's animation can have better development.
You can always try with a retargeting tool from rigify to daz. Or use the new "keep daz rig" option in 1.7.1 that allows to drive the daz rig with rigify, but it is not deeply tested and may have issues.
https://github.com/Mwni/blender-animation-retargeting
https://bitbucket.org/Diffeomorphic/import_daz/issues/1528/