Renders background suggestions
dogcat
Posts: 48
Hi everyone,
I created a render where there is a small window behind my character that I want to fill with a background.
I was wondering what is your preferred way to add a background to the image. When I tried using an HDRI, the scale wasn't to my liking when I moved the camera.
Attaching the image for reference. This image was rendered without any background and no dome enabled.
Is there any good way to add a good quality background within DAZ? Or the preferred way is to take it to Photoshop or any equivalent and add it there?
Thanks
Post edited by dogcat on
Comments
Adding an actual background environment would probably give you the best look but would add to your render time. Assuming you don't need it for lighting reasons then you can leave that space empty, switch of the visibility of the HDRI and save the render to png (so the area behind the window is transparent). That way you can bring it into Photoshop (or other image editor) and underlay a background graphic of your choosing and move,tilt, skew it or whatever until it looks good. Will probably need to add some blurring to it so as to add some depth of field, cover up the fact that it's a flat 2D image and also de-emphaise the background so that your viewer's focus remains with the figures in the foreground.
You can skip the image editing and add a flat 2D background image to a plane primative and sit it behind the window if you want. The downside of that is if you want to change it then you'd have to either re-render the scene or spot render the window area and overlay that in Photoshop (or other image editor).
Definitely it would be trivial in an image editor.
Next time you render, you can add a primitive plane, add an image (remove gloss and make it slightly emmisive) and that way you can use the HDRI of your choice and have the background of your choice. Here I used one of Svena's background image from Renderosity.... click on it to see the background.
Thank you for the answers!