Mirror in Pink Oak Room

Is the mirror in Pink Oak Room a refective mirror?  If yes how do you get it to work?

Comments

  • IceCrMnIceCrMn Posts: 2,129

    Which render engine are you using?

  • IceCrMnIceCrMn Posts: 2,129

    for iray, apply this shader to the "mirror" surface

    http://www.sharecg.com/v/81125/browse/21/DAZ-Studio/Iray-Mirror-Shader

    for 3Delight

    change these settings on the "mirror" surface

    1. Diffuse Color = Black
    2. Reflection Strength = 100%

    laugh

  • ronkesronkes Posts: 28

    Using 3Delight

    tried 1 and 2 above, got only a black on mirror.

  • barbultbarbult Posts: 24,243

    Do you have anything positioned in your scene where it would be reflected in the mirror? If so, is that thing lit up so it is visible? Do you have your ray trace number set to at least 2?

  • IceCrMnIceCrMn Posts: 2,129
    edited October 2015

    In the screen shots for the room they actually have 2 of the room props loaded so there is a complete enclosed room.This way, there is something for the mirror to reflect.I used the mirror shader from Decan's PaintShop

    ( found here http://decanandersen.deviantart.com/art/Free-DAZ-Shaders-Decan-s-Paint-Shop-397847722 )

    And it came out ok.

    I turned the opacity of the floor on the second room prop to 0 so there wouldn't be overlaping floors.

    Mirrors in 3Delight can be a pain at times.

    and just as barbult said,,in the render settings under Sampling, the raytrace needs to be at least 2

    room.jpg
    1920 x 1040 - 382K
    mirror.jpg
    1204 x 877 - 1M
    Post edited by IceCrMn on
  • nicsttnicstt Posts: 11,715
    edited October 2015

    Shader Presets > IRAY > DAZ Uber > any of the glossy light coloured metals make great mirrors. Metal 'X' Polished.

    Plus the different colours can add interesting effects.

    Post edited by nicstt on
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