Invisible Geometry Reappears?

DekeDeke Posts: 1,631

I'm kit bashing a complicated figure and to make it work have to make some geometry invisible. When I reopen the file, however, that geometry reappears. Any reason for this? Or any way to delete some geometry so I don't have to redo this every time I open the file?

Comments

  • barbultbarbult Posts: 24,247
    If you are referring to the geometry editor, yes, that is how visibility works. Turning it off is only temporary. You can delete polygons, which is permanent within that scene file. It cannot be undone, and you will be warned about that. I prefer to create a new surface from the selected polygons and control the visibility of that surface in the Surfaces pane. Richard Haseltine has described a way to assign the polygons to a bone that you can turn off with the eye in the Scene pane, as an other alternative.
  • Richard HaseltineRichard Haseltine Posts: 101,012

    barbult said:

    If you are referring to the geometry editor, yes, that is how visibility works. Turning it off is only temporary. You can delete polygons, which is permanent within that scene file. It cannot be undone, and you will be warned about that. I prefer to create a new surface from the selected polygons and control the visibility of that surface in the Surfaces pane. Richard Haseltine has described a way to assign the polygons to a bone that you can turn off with the eye in the Scene pane, as an other alternative.

    Yes, select the polygons then use right-click>Geometry Asignment>Create Group from Selected. Switch to the Joint editor, right-click>Create>New Bone (it doesn't matter where or what the settings are as it isn't going to do anything bu cotnrol visibility). In the Tool Settings pane click the Selection Group button and then pick the group you just created. Now you can toggle the visibility just by hiding/showing the bone. This is better than using a surface in one respect, the surface still gets sent to the render engine while the bone doesn't (so you save a little memory).

  • DekeDeke Posts: 1,631

    Wonderful. Thanks for the help.

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