Is there a product that can change G81's skeleton to G9 or UE5'S Skeleton?

Is there a product that can change G81's skeleton to G9 or UE5'S Skeleton?

Comments

  • GordigGordig Posts: 9,874

    If UE5 has an auto-rigger, that's what you should use. You can't simply "change" the skeleton without needing to redo the weight mapping.

  • woyodowoyodo Posts: 6

    Gordig said:

    If UE5 has an auto-rigger, that's what you should use. You can't simply "change" the skeleton without needing to redo the weight mapping.

    The Twist Bones between Arm and Leg make the animation system a problem to modify. Like retarget and some nodes in animBP. So, if there is a Skeletal Change product to transfer to UE5's skeleton and auto weight mapping, that will be very helpful.

  • FSMCDesignsFSMCDesigns Posts: 12,719

    woyodo said:

    Gordig said:

    If UE5 has an auto-rigger, that's what you should use. You can't simply "change" the skeleton without needing to redo the weight mapping.

    The Twist Bones between Arm and Leg make the animation system a problem to modify. Like retarget and some nodes in animBP. So, if there is a Skeletal Change product to transfer to UE5's skeleton and auto weight mapping, that will be very helpful.

    There isn't. Products are rigged to work in Daz Studio. getting them to work in other apps like Unreal are just an afterthought

  • woyodowoyodo Posts: 6

    Hope somebody can make a product of it.

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