Trouble getting an animation of a character with hair and anatom. elements exported (collada / fbx)
![Dissendior](https://secure.gravatar.com/avatar/8f3b7935d8861f01be24fd2df22858d8?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F8f3b7935d8861f01be24fd2df22858d8_100.png)
Hi,
I try to export a simple animation I have created in Daz Studio to Marvelous Designer. The character has some hair and beard from https://www.daz3d.com/mrl-buzz-cut-hair-stubble-and-scars-for-genesis-8-and-genesis-3-male as well as genital (dicktator). But whatever I try the hair and the genital is floating around when I import the fbx or the collada file to Marvelous Designer and start the animation there. I tried to import the files to Blender - where the FBX seems completely useless and the the collada has the sam problem: the hair and the genital is misplaced and floats weirdly around during the animation.
Can somebody give me a hint what may cause this problem? I first thought that maybe it's some trouble with not correctly logged keyframes at the beginning of the animation so I added keyframes for every possible bone to frame 0. I played around with the settings during export but nothing helped.