G2F suddenly won't save character with anything attached.
So... I have this ONE G2F character I made. I have some elaborate face morphs going and stuff, so I really don't want to have to redo the character... but when I save her as a Character, she loses anything attached to her when I reload her from the library. She pops back in, naked and bald (Poor thing, probably cold too). It wouldn't be a big problem but I'm using an old Kozoburo hair for her and some of the P-5 jewelry, which all appears on the character not in the correct place (And needs to be manually moved into place). Bringing her into a scene is kinda time consuming now.
This is a new install of Daz (I upgraded my computer), and this is the first character I've tried to save that has worked (Previously I got the "You must have a Trimapped (or something like that... It's not a word I recognize) capable model to save as a Character" error... since that was P5M I figured Daz no longer supports those old Poser characters in the newest version.)
Any ideas as to what's going on? It saves her in the "Uncategorized" portion of my Smart Library... but not in the main library.
One thing to note: I tried to move my old Daz Runtime (Which has my even older -from 1999- Poser runtime in it) into the Runtime when I installed, but it just made a SEPERATE Runtime... so I do have 2 Daz Runtimes (And a P8 Runtime) now in my library... I'm thinking Daz might not be working the same way as previous Poser versions have... Any suggestions on how to clean up my runtimes so I only have ONE runtime? :)
Lots of questions.. sorry about that!
---Guy
Comments
A Character Preset is shaping and material settings for the selected item only. A wearables preset will save wardrobe and hair, as long as they are parented to the figure, and can include settings for the base figure if you make the right selections in the option dialogue. Alternatively save a Scene Subset.
Tri-Ax Weight Mapping — it's the joint technology introduced with Genesis figures when D|S4 first came out; only used in Genesis 1 and 2, Genesis 3 uses a different setup to make it more compatible with other 3D programs. And yes, you can still convert those old Poser figures to Tri-Ax. Select the figure, then in the Scene tab click on the Options button (top right corner), and select Edit>Rigging>Convert Figure to Weight Mapping. The default option is Tri-Ax, although there is a General Weight Mapping option which I don't think should be used for human or animal figures.
Now you'll be able to save the converted figure properly as a native D|S-format file. Saving as a Scene Subset is one option, although you can also save as a Support Asset (this is how D|S content sold in the DAZ store is set up).