Model Rig Messed When Exported to Unity
cloud9111
Posts: 0
Hello eveyrone,
I have an issue I have been trying to solve for sometime, I have a Gensesis 8.1 based model with the rig looking fine in Daz3D:
However when exported to Unity via the DazToUnity Bridge things the rig is messes up in mutiple locations:
I tried all possible FBX export settings available without solution, and really appreciate any help I can get at this point.
Thanks.
Comments
Have you tried to export characters from the other generations, like Genesis 3
and see, how it goes?
If you have clothes or something that has a repeat of all the bones in it as well, sometimes Unity doesn't know if for exmaple, shoulder bone on the human, is the same as the shoulder bone on the clothes.
An easy fix is to MAKE sure your clothes are parented to the base character, and not a separate object. ie when adding accessories or clothes in daz , have the base character selected.