Stop clothes from hiding the figure?
JQP
Posts: 511
(Did the Web team update the forum code? I seem to remember not being able to start a new discussion without turning on Javascript. In any event, I'm glad, and many thanks to the coders if they fixed this.)
I've noticed how some clothes turn off visibility on some parts of the figure. Pants hiding the parts of the leg that wouldn't be visible anyway, for example. Sometimes I do this myself via scene or surface hierarchy, but I don't like it on by default. Judging by the behavior - can't select the hidden parts in the viewport - I figured it was a simple matter of turning the parts back on in the scene hierarchy, but that doesn't seem to be the case. It's also annoying because hiding the offending clothing doesn't toggle it.
I'm hoping there's a setting somewhere I've missed, something I can use to disable this?
Comments
I'm using Studio 4.8 and none of the clothes I have are doing this.
What program is this happenig in?
What product is it happening with?
This is a "feature" of daz studio. Most PA never use it fortunately other than for Geografting. There is a feature to hide select faces when an item is fitted. The first item I had that did this was Jazlyn's outfit for Genesis 1. Occasionally I find other pieces that also do it.
This topic comes up once in a blue. I either always miss the update where someone explains how to override this, or there is no way to do it. I don't see an option to do this with the geometry editor tool. It has the option to enable this feature, but not remove it.
If anyone knows how to fix it PM me the answer.
I'm glad I've not run into this feature :)
There doesn't seem to be a way to do it other than manually deleting the geoGraft infor from the .dsf file - which I haven't tried doing. I supose a workaround might be to fit the clothe to a wholly invisible figure, which is matched to the visible figure, though there would probably be poke-through to fix. I don't like this practice, except with clothes that would change the body shape (armour or corsets for instance).
Wouldn't loading it, then unfitting it and resaving strip that out, too?
How about a geoshell ? Would that work?
you mean making a new figure from the raw mesh, sure but then you have a process to get the morphs back and all that.
If you just mean saving the figure as a new figure, I don't think so.
Sad to hear. I remember trying to adjust a geograft and having to start over since I could find a way to disable it on some faces.
I don't have any outfits that do it, so I can't check...
I got pointed to this thread as I mentioned it in my Art Studio thread that this one does it. (PJs for Genesis 3 Female(s)
When you hide the clothes, a lot of the body goes poof.
shoudn't this be mentioned by the PA ?
It is possible to adjust the AutoHide group - I was missing that as it is necessary to unfit and refit the clothing before the polygon visibility changes. http://www.daz3d.com/forums/discussion/comment/931417/#Comment_931417
The way I got around it was to creat a shell set to 0 offset, use the original character texture on the shell, then turn off the bits of the shell I didn't want.
So if I wanted to make this clothing semi transparent for example. Without the shell there would be no legs under the pants, just see straight through.
But the clothing does not turn off the shell. and as the shell is fully parented to the character, posing is no problem either.
That works. It isn't very difficult at all. I just made a backup copy of the .dsf file so I could recover if I screwed up, then went in with WordPad, found the "graft" section and deleted it, and wrote the file back out. I deleted the clothing item and reloaded it. Presto! The underlying polygons on the Genesis 3 figure stayed visible and there was no poke through anywhere. Terrific. An annoying feature of that clothing item defeated. It was necessary to delete and reload the clothing item. Just unfitting and refitting it didn't make it go back to the .dsf file.
I did add a post linking to isntructions on adjusting the AutoHide group, which does require unfit and refit - http://www.daz3d.com/forums/discussion/comment/931417/#Comment_931417
There is a simpler way around this issue. Auto fit the old free genesis 3 basic "top" and make sure you select the "Full body" option. I will call this the "Under-suit" Then all you have to do is conform the clothing that is hiding body parts to the under-suit, and hide the under-suit by turning off the "eye icon" in the scene panel. This will bypass the hiding issue to the base figure. you may need to make some textures transparent if the problematic clothing grafts skin parts, but it will keep your figures body from vanishing. It works every time.