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I'm on Windows 7, 64 bit system, using 64 bit DAZ 4.5 Pro. Will try the new instructions.
Ok. Set debug to yes, cleared the log file, then ran the test script. Get same error. Here's the log file:
Executing DAZ Script file: C:/Users/rob/Documents/DAZ 3D/Studio/My Library/Scripts/cridgit/PoseMaster/Test/PoseMaster Test.dsb
Failed to load script file!
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OK. Did that. Found the new script in the unassigned category. And running it gave me a popup saying:
Info: 1 nodes selected.
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How do I do that second step? Are you talking about in the Windows/Start menu? Because I couldn't find any way to pull up Posemaster there. Or in C:/Programs/DAZ?
I did click on a .exe to uninstall Posemaster metadata, but I don't think it worked, because when I tried to reinstall Posemaster 1.5, I still got a warning that I should remove my old version first to avoid conflicts. And post installation, don't see the cridgit scripts showing up anywhere except for one that says initialize - which gives me "An error occurred while reading the file - and log says Failed to load script file! (This is after rescanning known directories for new files)
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Appreciate the help - but I don't think that screen shot got loaded correctly - I can't see what you're trying to show me. :(
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Used Posemaster to convert one of the M4 poses from Moonshines Diner Interior Poses to Genesis (the customer at the counter). DS4.5Pro render, prework and postwork in GIMP. Larger version in my deviantART gallery here.
. . . grew up to be an astronaut.
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All right. Found the Product>Posemaster - right clicked, deleted the metadata - along with all the other steps you spelled out.
I'm still getting the same error message though.
Also, when I try to do the fresh install of posemaster 1.5, I'm still getting a warning about 'recommend you remove the old version first to avoid conflicts' - so somehow it's not getting cleaned out by the deletion process.
I do appreciate all the help and hope we can get this figured out. Let me know what you'd like me to try next once (and I understand the path forward may bequire a bit of trial and error) - so thanks again, and I will do my best to remain patient.
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Ok - checked the other post. I only have 10 scripts, not 11, in my categories/default/utilities/scripts/posemaster/utility folder - so looks like the update to 1.5 isn't taking hold for some reason.
Note, I also have a cridgit folder under categories/default/scripts/cridgit (with posemaster/utility and posemaster/test as subdirectories, none of which have any files in them.
And I also have categories/default/unassigned/scripts/cridgit/posemaster/utility which has PoseAssetSerializer.dsb in it
And if I go under Products/P/Posemaster for DAZ Studio - I have 17 scripts there
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Sorry - I've been out all day - just getting to the computer now.
Currently using DAZ Studio Pro version 4.5.0.137 64 bit.
I also have the 32 bit version of DAZ 4.5.0.114 installed on my computer (which I've used a few times recently since it included lip synch ability) and DAZ 3.1.2.24 Advanced Edition 32 bit. I don't know if those extra versions could lead to any problems with clearing out old installations of Posemaster.
Attaching screenshot of PoseMaster for DAZ Studio's 17 scripts under products tab
In terms of running other .dsb scripts, I just tried one (SpawnMorph or Light Panel) which didn't work but I am able to run the Poser Format Exporter scripts (both the .dsb and .dse versions). Note - the SpawnMorph and Light Panel .dsb's gave me different error messages than I got with posemaster - these had an error in one line number and a failure to execute.
Okay - here's where things stand now.
I went back through the whole deletion process you described a few posts back.
Also searched my computer to remove all references to Posemaster (except for the pdf file which I left alone)
Ran the uninstall scripts for Posemaster and Posemaster metadata.
I was then able to reinstall Posemaster 1.4.
I don't see it showing up in my Default>Unassigned>Scripts folder after scanning directories, but does show up in product area and I can now run the test script - and says All tests completed; 1922 of 1974 test cases passed in 4344ms.
There are once again 17 scripts under PoseMaster for Daz Studio in the Products/P directory.
Advice on what to try from here?
(and much thanks for the Charger/ Milennium Horse freebie - will try it as soon as I get 1.5 posemaster working)
Thanks
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Good to hear you could run other scripts and that 1.4 is working as expected. That gives us a clean base to start from.
The installer also installs metadata, so you wouldn't find the scripts in Unassigned. They should be under Utilities/Scripts/PoseMaster (or possibly Scripts/PoseMaster). Could you please confirm that? However, again this shouldn't affect the functioning of the scripts.
I've attached some screen shots below - showing where my files were installed
See next post for next steps.
I went through all the steps you outlined. All of the file names, sizes, and timestamps look correct.
Got up to step 6, confirmed the metadata import, but when I went to verify my directory structure (before and after having DAZ scan for new files), Postemaster remains empty (directory intact but no files present) - see screenshots below -
If I go to default/utilities/scripts/posemaster - then the 6 scripts show up - Batch, Copy, Delta, Keyframe, Paste, and Transfer -, but they all give me Failed to load script file errors, as does the Test script under default/utilities/scripts/posemaster/test.
Note, that default/utilities/scripts/posemaster/utility only shows me 10 scripts instead of 11, dropping out the PoseAssetSerializer even though the other 10 utility scripts are pointing to the directory on my computer which contains all 11 scripts (not sure if that's how it's supposed to look within daz, because that serializer script is showing up, all by itself, under categories/default/unassignedscriptscridgit/Posemaster/Utility (image below)
THINGS I NOTED
1) I didn't go through and remove Posemaster 1.4 this time. Should I remove it with the steps you described in an earlier post and then retry this whole process?
2) When you have DAZ import the metadata, at the bottom of the screen, there's a checkbox that's ticked by default which says to let USER DATA override PRODUCT's DATA (image below) - should I uncheck that and try it again?
3) When DAZ starts up, it asks if I want to include that C:/temp file where we temporarily installed Posemaster1.5. I said no because I'd brought a copy of those folders into MyLibrary as instructed (I actually copied instead of moving) - any problem there?
4) My Posemaster 1.4 scripts (sitting in BACKUPCOPY of Posemaster) remain functional - don't know if having them present could cause some conflict.
Let me know what to try next.
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Hey Cridgit - good news, finally!
I think everything is in working order now. Updating to the newer version of DAZ seems to have been the critical element since I'd tried testing everything else along the way (I think - I guess it's possible I lost track of some of our attempts along the way) - which probably means DAZ will be eager to reimburse both of us for all that lost time in trying to troubleshoot this. I really do appreciate your sticking with me, though, because in my experience, if it gets to DAZ tech support on anything specific or technical like this, the answer just about always has to wait for days/weeks/ or months until a helpful user or PA figures out how to fix or work around the problem and takes the time and effort to share it with the rest of the community.
To answer a couple of your questions in case it helps with any future trouble-shooting efforts on your behalf:
I have MyLibrary installed at the standard/recommended location on my C: drive here: C:\Users\rob\Documents\DAZ 3D\Studio\My Library
And those backup icons are from Carbonite which I use to backup my computer externally - I need to go back through my settings and make sure I'm only backing up the directories I want. Nothing was locked, however. I went in and made a copy of a script without a problem, and was able to rename the original script as well.
When I run the test script now, it gives me 1944 of 1944 test cases passed in 5522ms.
Thanks again for all the help in getting this working - and for the Millenium Horse to Charger script which will keep me sated till you have time to finish your animal pack!
I have one other question about Posemaster, which doesn't relate to any problem with the program, but just a question about the best way to approach a problem I'm having.
I do a lot of animations (as opposed to stills), and I'd like to work with Genesis (as opposed to be generation 3 or 4 models) for a number of reasons that don't specifically matter to my question at hand. In order to take advantage of all my accumulated poses for generation 3 and 4 models, PoseMaster is great. And if I do an M3 pose to Genesis, and then apply the M3 Shape to Genesis, things are just about spot on.
If I don't apply the M3 shape, however, Genesis's hand may intersect the knee or chest depending on the pose, and in animation, where multiple animated clips are being run together, it can become pretty time consuming to go through and correct all those errors, and then try to keep things smooth.
So my problem comes because I want to be able to apply a variety of clips (converted from m3, v3, m4, v4 and so on to Genesis) - and I obviously can't have all the different Generation 3 and 4 shapes applied at the same time.
So I just wanted to get a couple of points straight in my head:
1) Even if I don't apply the M3 shape to genesis, will poses transferred by PoseMaster from M3 to Genesis still be closer to the original pose than I'd get just by applying the original pz2 with Genesis selected?
2) Do any workarounds come to mind in the case where I have a fixed Genesis character and want to apply a variety of poses that have been converted via Posemaster to work with genesis?
3) Assuming Posemaster can't help with this at the moment (or that it already handles this issue as best it can), is there any script based way you could program as an add on that would automatically prevent intersecting geometries (like a hand in the chest or knee) by adjusting the rotation on a limb until the body parts were clear of each other?
4)One final bit of minutia - after running the batch script to copy a folder of poses into a subdirectory of that folder labeled "GenesisVersions", my poses show up under Categories/Default/Unassigned/Presets/Pose after I scan for new files - is that where they're supposed to show up by default and then I just re-categorize them? (my directory structure shows up in DAZ, where I can see the GenesisVerion folder that i created, but it appears empty from the DAZ interface (even though I can see the files in that subdirectory in Windows explorer)
Thanks again for all the help. The kind of technical support you offered (particularly in combination with the utility of your products) has certainly earned you a long term customer, and I'm sure any one who opens this thread will see how seriously you take the job of supporting your customers.
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Thanks! Did it again in my latest PlatClub Inspirations submission -- The woman is using a pose originally for M4 from Moonshines Diner Interior Poses, converted to Genesis with Posemaster.
DS4.5Pro render, postwork in GIMP. Larger version in my deviantART gallery here.
Looking for Water
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