How to make parts of a model separate?
Fae3D
Posts: 2,562
in The Commons
I have the MOTHER Majestic Season-Changing Crown for Genesis 8 and 8.1 Females, and I really like the little dragonflies and hummingbirds that are part of it. I would like to separate them out from the headdress and use them by themselves. They have their own surfaces, but I really don't want to use a whole headdress for each one, as I would like to make a "cloud" of them with Ultrascatter if possible. Is there any way to easily delete the rest of the headdress, and then somehow save the little dragonfly as it's own prop?
Comments
It can be done in a modeling app like Blender or hexagon, but can also do it with the geometry editor in DS, but it will probably be tedious and very time consuming using the DS method
Yeah, I figured it could be done in another program, but I have tried and tried to learn Blender, and I am just hopelessly bad at it. I don't mind if it's a bit difficult to do in Daz Studio, I'm just looking for any way to get it done. I've run into issues like this several times, so it's a process I'd really like to learn, if anyone knows a specific way to do it.
If you're familiar with Hexagon you could try that.
Geometry editor is under Tools. Select it. Select the item. With Selection Mode set to Drag, click on something you want gone. On the Geometry Editor pop-up menu under Selection [right click should bring it up], click Select Connected. Do this [holding down Command/Control] until everything in that surface is highlighted. (You can undo [command Z] if it selects something you want to keep). On the Geometry Editor pop-up menu under Visibility, click Hide Selected. On the Geometry Editor pop-up menu under Editing, click Delete Hidden Polygons. SAVE. Repeat until everything you want is gone.
Deleting polygons sometimes crashes Studio. That's why you save after each deletion.
Fear not. This will not effect the item on disk, only the item in this scene. You can save the item as an asset, but you'll need to change the name if you don't want conflicts when you load the original item in the same scene. Otherwise, you'll have no issues.
It can't be that hard: I figured it out, and I can only count to F.
Nah... Geometry Editor should work but it failed me...with both Ds GR and PB versions. The figure is too big (2.1 Mil Base polygons)... I directly edited the figure first, reserved Dragonfly and deleted the inverted polygons, then Viewport crashed and the rest of the figure could not be correctly saved and reloaded. Tried exporting to obj and importing back for editing, failed either.... Now I'm going for doing it with Blender...
Eased...then done with Blender. I just don't think DS Geometry Editor can really handle it by now, at least on my side...
Thank ya'll so much for trying to help me out with this! So I tried the geometry editor, and had the same problem that crosswind did. I even tried deleting small sections at a time, and saving in between, but it still crashed after a certain point. So it looks like the geometry editor won't work :(
Does anyone know of any other way to do this in Daz Studio? It's starting to look like a lost cause, which is a shame because I really like those dragonflies and hummingbirds, especially the dragonflies.
Do you have Noggin's Dragonfly | Daz 3D and Little Butterfly | Daz 3D, or will they work for what you want?
I have Little Butterfly, but that only has butterflies, not hummingbirds or dragonflies (unless I missed something?). I do have the old RDNA Hummingbird, but the colors aren't as vivid as the ones with the headdress. And I think I have a freebie dragonfly somewhere, but I do not have Noggin's Dragonfly. Once again, I just really liked the vivid, bright colors on these. Plus, I already have the headress, so it wouldn't mean another purchase.
If you want to brave Blender one last time, I'm sure we can talk you through the steps. it's quite simple to do
1) in Daz, export as Obj. Make the scale 2% (Don't use the blender preset as it messes up the rotation of the object)
2) open blender and click delete on your keyboard to delete the default cube.
3) file > import > Obj and select your obj file from your hard drive
4) Your object will automatically be selected. If it isn't, you can always select it from the scene collection panel on the right-hand side of the window, or simply click on the object. press Ctrl+tab to open the pie menu and select Edit mode. this will allow you to edit the object. Another way to go into edit mode is by going to the top left corner of the window and clicking on the drop down box that's marked : "Object mode."
5) basic movement controls- hover around the object by holding down the middle mouse button. Use shift + middle mouse to pan. and use the middle scroll wheel to zoom in and out.
6) Move around the scene and when you see the dragonfly, use c to go into paint select mode. in that mode, a small circle will appear on your screen and when you click, anything in that circle will be selected. you can adjust the size of the circle with the middle mouse wheel and just keep painting. to get out, press escape on your keyboard. You can also select using the box select method by pressing b. This allows you to click and drag a box over the area you want to select. (all these option are in the select menu at the top of your screen if you prefer to use that)
6) click ctrl+L to select all linked vertices. It should then select the rest of the dragonfly. If some part, such as the wings aren't select, repeat steps 5.
7) once the object is selected, press P to bring up the separation menu and select "selection" to move everything you've selected into a new object.
8) On the right hand side of your screen is the scene collection panel. This is where your objects are listed. You should see two object- the original, and the new one. click on the original, so that only that one is select. Then right click to bring up the menu and delete. You will now be left with just the dragon fly.
9) file> Export > obj.
10) import back into Daz using a 5000% scale.
Wow, thank you so much for taking the time to write all of that for me! I really appreciate it, I think I may download Blender again this weekend and give it a shot! Just one more question though, will the materials still work on the dragonflies if I separate them out with Blender and make them objs? The materials were one of the main things I really liked.
Would take less than ten minutes using hexagon.
https://www.daz3d.com/hexagon-2-5-download-version
Certainly ~ UVs are still there but you have to copy the surfaces from original crown in DS to prop's surfaces because obj file does not have fully-assigned texture maps. Besides, you better create Face Groups for Dragon Flies and Humming Birds in DS and import obj file to blender with Vertex Groups. Then it'll be very easy to select them from Data tab. One more thing -: the top of Dragon Fly's antennas are edges, you have to switch to Edge Select mode to add them to the selection set.
Yes, it's very easy. In Daz studio all you do is load in the original headdress, go to the surfaces tab, right-click on the surface set and copy. Go to your new imported model, right-click on the surface set and paste. That's it. Let me know if you run into any problems. Another useful shortcut key in blender is the full stop key/period on the numpad. If you are in edit mode, select a few faces/vertices and then press "." on the numpad. That will then zoom in on those selected verts as well as lock and pivot your camera around them. It makes it much easier to move your camera around and really get to all the vertices
Ken Gilliland has several hummongbirds and a dragonfly availble at Renderosity.
Why 2% scale? DAZ used centimeters and Blender meters... 1% and 10000%.
But further, why change the scale at all? None of that matters if the OP is only going to separate objects...