Jepe's M4 Hairy not rendering

Hello, 

I'm having some trouble rendering the hairy parts of this product http://www.daz3d.com/jepe-s-project-m4-hairy-bundle

I understand that there is a technique that allows me to create a M4 geometry shell and load the hairy parts on the geometry shell, and turning everything of that shell opacity to 0% so it only shows the hair. Then, it looks ok with the original M4. 

On my viewpoint everything looks fine. But when I render the hair disapears. I checked on display and Show on Render is on. 

Does anyone know what the problem might be?

Thank you

Comments

  • mjc1016mjc1016 Posts: 15,001

    What program (version) and which renderer?

  • MortzeMortze Posts: 184

    Yeah. Sorry about that. Should know better..

    DAZ3D, last version

    3DEngine

  • mjc1016mjc1016 Posts: 15,001

    Yes, it's a 3DL set...

    The only thing I can think of is something in the Surfaces for the hair isn't right...can you post the settings for the hair?

  • MortzeMortze Posts: 184

    Sure. Here are the settings for the facial hair (I used the same technique for the body hair so solving the first should solve the second). The settings are 1 and 2.

    I also have the same issue with Shaved Hair for M4 http://www.sharecg.com/v/62755/gallery/11/poser/sotos-shaved-hair-for-michael-4

    I put the settings for the shaved hair in 3 and 4.

     

    Printscreen2.png
    1920 x 1080 - 1M
    Printscreen1.png
    1920 x 1080 - 1M
    Printscreen3.png
    1920 x 1080 - 1M
    Printscreen4.png
    1920 x 1080 - 1M
  • mjc1016mjc1016 Posts: 15,001

    For the Jepe's hair, try upping the displacement strength to something a lot more than 8%...make it 100%.

    Also what is the offset value for the geoshell?

    For the Shaved hair, you seem to be missing the displacement map.

  • MortzeMortze Posts: 184

    The geoshell is at offest distance 0.10 cm, horizontal and vertical offset at 0.

    Tried to scalle displacement strentgh to 100% in hair and some hair appeared, but very midly.

    For the Shaved Hair I added a displacement map and put it at 100% and that didn't worked.

  • mjc1016mjc1016 Posts: 15,001
    edited October 2015

    On the Jepe's if you have a bit show up with Disp. Strength up to 100%, increase the positive amount...

    I checked out the Shaved hair and the positive displacement (max) value I have for the preset is 1.0, but the strength value I have is 175%.

    Post edited by mjc1016 on
  • MortzeMortze Posts: 184

    Tried displacement strength at 200% but no. Well, thanks anyway.. :)

Sign In or Register to comment.