Alternative to "Scale" in Genesis figure
amy_aimei
Posts: 139
I'm working on a full body morph for Genesis. I need to adjust the length of the legs and torso. I used to use "scale Y" for these, but I wonder if it is better to adjust the bones' center point and end point to achieve the same result. If yes, how to get the proper Y and Z values of the center point and the end point? What is the unit of the value?
Comments
Moving the joint centres won't stretch the mesh, so I don't think it's what you want.
Have you tried using the Torso Length and Legs length dials?
Coldrake
This is how I get this idea. I looked into the code for Torso Length, it is using "Y Scale"; the Legs length doesn't, it seems to use the center points and end points.
If you look at the DSF file for LegsLength, it is an actual morph with deltas (which will be what stretches the geometry, while the joint centres are adjusted to the new shape).
Thank you for explaining that. I think I know what to do now.