Pesky animation timeline thing

Sometime in the past, between "then" and "now" the timeline bar trundled from its nice safe "0" position to the nasty "3.xseconds" position. I don't know exactly when, because I never have the sequencer panel open.

So my question is, how do I get the timeline back to zero, without losing several days worth of changes and edits? Can I just drag all the little triangles along to the left? What about the triangles that are already there?

Thanks. :)

(there really should be a lock on that thing - it's a menace!) 

Comments

  • DUDUDUDU Posts: 1,945

    Just drag the left limiter (a cursor up on the timeline) until your prefered position and this position become your zero image...

  • evilproducerevilproducer Posts: 9,050
    If the animated object is not rigged, you can delete the frame 0 keyframes and drag the keyframes generated further down the timeline back to frame 0. If you do this with a rigged figure it can blow up in all sorts of weird ways.
  • TangoAlphaTangoAlpha Posts: 4,584

    Thanke Dudu and EP. At this stage, nothing's rigged (it's just vertex models), so I'll give that a try tonight, after the relatives have gone.

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