Washcloth (glove) for the hand
Loony
Posts: 1,817
in The Commons
btw. even after many years, I still don't understand the forum categories xD...
----
Does there a product excist like this:
A washcloth, which can be put over the hand.
If not. do you have ideas how to improvisate it?
Thanks for any feedback.
Comments
easiest way to improvise: make a little cube primitive, form it into a very flat rectangle, use the geometry editor to remove one of the flat sides of the rectangle use a deformer to open it up to place over a hand add a fluffy shader. you could even add a d-force modifyer to it so it can conform to the hand (you'll need to give it enough vertices for the dform and the dforce options), you'll want a smoothing modifyer as well to not have the mesh breaking with the dforce
dose it have to be a washcloth.
there is a free oven gloves for G8F & G3F at rendo,
just change the texture
It shouldn't have a thumb part, oven gloves have often an extra part for grabbing with the humb.
This sounds like a good idea!
Wellll, it's not exactly common, but there does exist this (disposable) one....
Two possible suggestions 1.) use two oven mitts, with one parented to the figure and the other flipped and parented, offset, to the first so that the two thumb-portions hide each other, and then applying a matching fuzy-cloth shader to both to hide the blend. Assuming that the mitt you use fits o your figure base, that gets around your biggest problem, which is that your shower mitt has to be rigged as clothing for a specific figure base's hand in order to match the hand's pose. The alternate is to 2.) use a paper bag model and cover it with a terrycloth shader, but the problem with that approach is that it won't bend properly with the figure's hand.
Something like this?
Yes, a bit too fuzzy, but good.
I would use a towel shader.
How did you do it?
It looks like the below picture in blender.
Imported in DS in scale 10000%. And added dynamic dForce to the washglove.
Then posed the hand of the character so it points upwards in frame 0. And positioned the washglove over the hand
Then final pose at frame 20 and simulate.
I used a very fuzzy shader.
Thank you!
I never left daz3d, I was always afraid to try any other 3D supporting tools :D
My only other software for my workflow is Gimp and my nvidia "waifu2x-caffe" to clean my images to remove any left nosie on y final render (it's awesome working! like the build-in smoother).
Is the mtl file even needed?
Even after all that years... where do you store custom injected .obj files? in your /MyLibrary/?
You can store .obj files anyplace you want them.
It is only if making .cr2 or other Poser type files that they must be [are best in] the Runtime > Geometries > subfolder(s).
I have a daz3d download folder, when I drag the file in my daz3d and save it as scene subset, should the .obj file not keep saved somewhere or is that not needed, could I even delete it?
Before I save scenes or scene subsets, I save the .obj as a D/S prop file. Then no I do not need to keep the .obj files.
Before deleting the .obj file, rename it or move it to where D/S won't find it, then open D/S and try to load your scene subset. If it requires the .obj file, it should throw an error missing file message.
Thanks, looks cool. I prepared also a fun scene to show it but... it takes too much work xD.
(the morph names got sadly bad visible in the screenshot because I use often 90% jpg^^)
Here in clean :D..↑
(I will add my render later)
@Shila thank you for the washcloth, I build this Scene for you, I really hope you like it :)
Another view:
This is just a raw iray preview from inside the studio.
You answered in that second, when I pressed F5 xD