Show Us Your Bryce Renders Part 13

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Comments

  • adbcadbc Posts: 3,115
    edited April 4

    mermaid : cool desert render, love the addition of the camels.

    Bryce terrains, the vegetation is from dreampaint.

     

    slimy alien terrain.jpg
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    Post edited by adbc on
  • HoroHoro Posts: 10,186

    adbc - cool idea and a very nice result.

  • mermaid010mermaid010 Posts: 5,061

    Superb sci-fi scene Adbc the lighting is awesome 

  • Electro-ElvisElectro-Elvis Posts: 852

    Thanks a lot for the kind comments.

  • HoroHoro Posts: 10,186
    edited April 4

    All three objects were made in Wings3D and given a self made material. The house rests on a Fading Disk. Light and background by an HDRI from Seamless Texture Mix and HDRI Lighting Set 1. No other light source. Two objects on a empty building.

    Objects on House

    Very strange observation. The HDRI has a bit of shadow softness at 7.5. Regular render took 49 minutes, Premium with Shadow Softness and 16 rpp under 3 minutes. Strange!

    ObjectsOnHouse.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,061
    edited April 4

    Beautiful render Horo, the background looks like a curtain, so cool and the lighting is perfect.

    Post edited by mermaid010 on
  • NGartplayNGartplay Posts: 2,882

    Mermaid, I think it's the POV that makes your scene so enjoyable

    adbc, very dramatic use of high contrast to build interest.

    Great modeling Horo.  Excellent lighting of the scene too.

  • adbcadbc Posts: 3,115

    Horo, mermaid, NGartplay : thank you.

    Horo : fantasic models, beautiful material and lighting.

  • HoroHoro Posts: 10,186

    Thank you mermaid, NGartplay and adbc.

  • mermaid010mermaid010 Posts: 5,061
    edited April 5

    Thanks Adbc and NGartplay 

    Post edited by mermaid010 on
  • Electro-ElvisElectro-Elvis Posts: 852

    I made a second approach of creating an old stairs entirely with Bryce. This time I used symmetrical lattices for making the steps. To encrease the variety I copied the terrain but replaced the terrain type in the editor with another terrain type, for example if the original terrain type was Slickrock, I replaced it with Metamorphism. I also modified the original material a bit.

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  • HoroHoro Posts: 10,186

    Electro-Elvis - these stairs look incredibly realistic.

  • adbcadbc Posts: 3,115

    Electro-Elvis : wow, this looks like a photo, very realistic indeed.

  • mermaid010mermaid010 Posts: 5,061

    I agree with the others Electro-Elvis very realistic, awesome modeling 

  • mermaid010mermaid010 Posts: 5,061
    edited April 6

    A space scene using elements from Deep Space 1 and an Anaglyph.

     

     

     

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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,186

    mermaid - very nice space scene with the big-city planet. The anaglyph is awesome.

  • mermaid010mermaid010 Posts: 5,061

    Thanks Horo

  • adbcadbc Posts: 3,115

    mermaid : this space scene is really wonderful, so is the anaglyph.

  • mermaid010mermaid010 Posts: 5,061

    Thanks Adbc 

  • NGartplayNGartplay Posts: 2,882

    Elvis, the sand looks great on the stairs.  Excellent materials here.

    mermaid, love the greeble in the sphere...very cool.

  • HoroHoro Posts: 10,186
    edited April 8

    The building was made in Wings2D and given a self made material. Within the ceiling lights is a radial to light up the inside. Pots and plants are from Vegetation, the table was self made, the Bird Bath and the Watering Can are from Small World HDRI. Light through the windows by an HDRI from the HDRI Pack 2. In front of the camera a fisheye lens (EWL) from Lenses and Filters.

    House of Plants

    HouseOfPlants.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,061

    Thanks NGartplay 

    Wow Horo, I'm speechless, a magnificent scene. 

  • HoroHoro Posts: 10,186

    mermaid - thank you. We are inside the building shown on top of this page.

  • mermaid010mermaid010 Posts: 5,061

    Yes I realized that

  • TeobaldoTeobaldo Posts: 26
    edited April 9

    Everyone's renders are very good, I saw too many to comment on them one by one. Now I have a little more time to dedicate myself to 3D.

    I add the last one that I made with the fabulous Deep Space HDRI and a ship that is an old model of mine made in LightWave years ago, which when imported into Bryce was half deformed and that is why it looks like a ship from EVE Online (ha, ha, ha) .

    Post edited by Teobaldo on
  • adbcadbc Posts: 3,115

    Horo : very realistic and elaborated scene, really fantastic.

    Teobaldo : superb space scene, thanks for your comment.

  • HoroHoro Posts: 10,186

    Thank you adbc.

    Looks great Teobaldo.

  • mermaid010mermaid010 Posts: 5,061

    Wow looks awesome Teobaldo, thanks for the comment 

  • HoroHoro Posts: 10,186
    edited April 10

    The terrain was self made and given a material from High Resolution Terrains 1" The water has my own material and in front of the camera a warm-filter from Lenses and Filters. Sky and ambient light by an HDRI from Islands 2 and the key light by the sun.

    Hills with Peaks

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,061

    Beautiful landscape Horo, very nice lighting and materials 

     

     

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