Characters appearing at wrong coordinates
misamisavie98
Posts: 19
As the title says,
So I have a DAZ scene where 2 characters are close to each other. Problem is: when I use the Daz to Blender bridge, they are imported *appart* from each other, for some reason. Thing is, they are rotated and placed in quite a specific manner, such that it is basically impossible to replace them back properly once exported to Blender.
It is important to me that they are perfectly places as I wanna sculpt them in relation to each other.
Thank you for reading
Comments
How are they positioned - di dyou move them using the figuer node (e.g. Genesis 9) or the root bone (usually the Hip)?
try (on a copy - File>Save as>Scene and gie it a new name) copying the values from the figure to the hip, then zero the values on the figure.
It might have fixed the positions problem, although it is hard to tell because for some reason copying the figure position from the figure parameters to the hip displaced the figures to an other place, even with the exact same valus applied from the figure to the hip, is that normal?
And the values on the figure node were then zeroed?
Yep, appart from the "scale" value, that I left at 96% for one character, and at 101% for the other.
Changing this value does displace my characters by the way, but not nearly to the extent transfering the "figure values" to the "hip bone values" does.
I also tried zeroing this value before making the transfer, but this didn't seem to make any difference.
You may try diffeomorphic instead of the daz bridge. Most issues are fixed there.