diffeomorphic 1.7.1 and b-tacular 9 HD exports [SOLVED]
potatopealor
Posts: 59
Hi,
has anyone been able to get b-tacular for genesis 9 to work with HD exports using the diffeomorphic 1.7.1 version?
it works for regular exports and HD exports (without B-tacular) but as soon as i exports as HD morph with B-tacular on, the UV tiles get all messed up and i havent found a way to fix it...
Does anyone know?
EDIT: i've resolved this issue. for anyone trying to solve a similar issue. refer to this [https://diffeomorphic.blogspot.com/2020/09/hd-meshes-and-geografts-revisited.html ]. follow the steps and it will solve this problem.
Post edited by Richard Haseltine on
Comments
Hey, your link doesn't work on my side... (Error 400)
Link fixed - the closing bracket was getting caught up with the link.