Soiree Glam Hair and Ponytail for Genesis 8 and 8.1 Females Dforce Hair Troubles
![bashton](https://secure.gravatar.com/avatar/9cf492c3760965c08c0267e3fb3088ad?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F9cf492c3760965c08c0267e3fb3088ad_100.png)
I got this hair, and overall it's a pretty good product, however the dforce is misbehaving. Has anybody else got this hair and is having the same kind of trouble? I've tried everything that I can think of and half of the hair (best case scenario) just gravitates toward the character. The simulation on the image was all at default settings.
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/08/fd57e2230fe79bd224a871d31c2bdf.png)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/08/fd57e2230fe79bd224a871d31c2bdf.png)
Bad Hair Day.png
969 x 881 - 558K
Post edited by Richard Haseltine on
Comments
Yes.. you may try these:
- For this pose, the value of Collision Offset on the dynamic surface is too high, change it to 0.03 or lower. Add some values to Velocity Smoothing / Velocity Smoothing Iterations: 0.6 / 4
- There was weight painted on the ponytail with a dForce Modifier Weight Node but not optimal. Add weight node back to it and repaint / smooth the weight.
- Tweak the bones rotation near the root of ponytail if needed.
Moved to Technical Help as it is not a Daz Studio application question.
Collision offset. That's the ticket! The specific pose was unimportant. It's just that the hair wouldn't fall naturally no matter what. All better now! Thanks!