How to delete a surface in an imported object? [w/ screenshot]

PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039

Hey guys,

I have an object file of an altar which I got from the google/sketchup database. As you can see in the screenshot below, this object has multiple surfaces. What I would like to do is to delete some surfaces (for example, I want to delete the human figure, the book + stand, etc.). Is there a way to individually delete these items within the single object?

Thanks!

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Post edited by PA_ThePhilosopher on

Comments

  • mjc1016mjc1016 Posts: 15,001

    You are not actually wanting to delete surfaces...you are wanting to delete actual geometry.

    So, open the Geometry Editor tool and select the item in the Scene tab/pane.  Then right click in the viewport and then Geometry Selection > Select By > Surface (if you know the surface names, and for the person, at least 3 are visible in your screenshot).  This will highligh the chosen surface, if it's what you want to get rid of then right click and choose Geometry Visibility > Hide selected polygons.  Then to make it permanent right click > Geometry Editing > Delete Hidden Polygons.  After you've delete what you want, export and reimport the item.

  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited October 2015

    You have been incredibly helpful. Thank you. Do you also know, once the geometry is deleted, is there a way to remove their properties in the surface editor  (on the right side in screenshot)? Or perhaps that is why you need to export and re-import the object? 

    Thanks again.

    Post edited by PA_ThePhilosopher on
  • mjc1016mjc1016 Posts: 15,001

    Save it out as a prop asset, then load that or export and reimport it...the reloaded item will not have those included in it.

  • Perfect, thank you. And I am assuming, in order to apply iRay shaders (such as gold plating to candle sticks), these sketchup objects first need to be UV mapped.... And, to do this, I would need to separate out each individual obect as a separate .obj file, correct?....Unless.... I can UV map the entire object as a whole...

    I cannot tell you how appreciative I am.

  • mjc1016mjc1016 Posts: 15,001

    Yes, they need to be UV mapped...and yes you can to the whole thing at once, but it would be 'cleaner'/better to break it up into individual items.

  • prixatprixat Posts: 1,588

    If you've got all those surfaces showing up in Studio, isn't it already UV mapped?

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