Need help with creating a hair morph for xyz Natural Curly Hair.

jd641jd641 Posts: 459
edited September 2023 in The Commons

I need some help making an initial morph for XYZ Natural Curly Hair so the hair will fall completely behind the shoulders. It's a great hair but it always settles with the hair in front:

What I need is something similar to what Linday has, which is initial shape morphs for hairs like this:

I'm trying to figure out a way to get a shape that will be like the second one on the top left, but I'm having no luck. I've tried altering the stiffness of the hairs and then rotating the figure so the hair would fall behind and save that as a morph to apply before a sim but it never worked right. I also tried using dformers but I'm terrible at that and it didn't work the way I wanted, my last attempt was creating a cylinder that would push the hair back in a 30 frame animation... that sorta worked but a lot of the hair became embeded in the figure. I dunno what else to do, at this point I don't have the skill to really do anything else. Help please.

Post edited by jd641 on

Comments

  • Hopefully someone with the hair or more/better help can chime in but it looks like on the promo page the hair is in the pose you want- 4th image from the end. I saw the steps you mentioned but are there no options in the parameters for style or options to move sections?

  • jd641jd641 Posts: 459

    sunnyjei said:

    Hopefully someone with the hair or more/better help can chime in but it looks like on the promo page the hair is in the pose you want- 4th image from the end. I saw the steps you mentioned but are there no options in the parameters for style or options to move sections?

    Wow I never noticed that image was there. o_O And yes, you're right that's exactly what I'm trying to do but I can't seem to figure out how to get that result. haha

    There's only one thing under the shaping tab to give space for loose clothing but that just lifts the hair slightly away from the figure and there's no other morphs or poses to go with it.

  • crosswindcrosswind Posts: 6,999
    edited September 2023

    Unfortunalte there's only one visible shaping morph on the hair but not relevant and no custom bone either.... For such a strand-based hair, you either use timelime to make the hair move from back to front (fit it to none first), and / or use dFormer to move the front hair to back or refine the shape...

    Because only PA has the full set of the tools to make morphs on strand-based hair... though there's a promo pic, there's no such a morph, it's not good...

    SNAG-2023-9-23-0000.png
    2008 x 1394 - 494K
    SNAG-2023-9-23-0001.png
    2011 x 1394 - 797K
    Post edited by crosswind on
  • jd641jd641 Posts: 459
    edited September 2023

    crosswind said:

    Unfortunalte there's only one visible shaping morph on the hair but not relevant and no custom bone either.... For such a strand-based hair, you either use timelime to make the hair move from back to front (fit it to none first), and / or use dFormer to move the front hair to back or refine the shape...

    Because only PA has the full set of the tools to make morphs on strand-based hair... though there's a promo pic, there's no such a morph, it's not good...

    Yeah, that promo pic with the hair back is a tease.

    I really tried getting the dformers to work and I guess I'm not skilled enough to get it to do what I want, lot's of frustration just made me give that up after a few hours. I went a different route with no dformers just simulating and it came out decently. I took a base G9 figure, turned off collision and only enabled it on the NCH scalp, then set a keyframe at frame 1, put a keyframe at frame 50 and had the figure move forward quite a bit between keyframes. Stiffness was adjusted on the hair and off to simuating it went! I found a frame that had the hair back enough and not intersecting the face, exported that as a morph object and now I can load that morph in anytime I want at any intensity. Maybe that's a really odd way of getting to what I want but it's working for now.

    XYZ-NCH-test-1.jpg
    800 x 800 - 116K
    Post edited by jd641 on
  • crosswindcrosswind Posts: 6,999

    NP, that looks nice !

  • One option is to use a promitive (or primitives) aniamted to push the hair around, then do a play range simulation. In Parameters, under Display, turn off Visible in render so that you can see them while working but not in the final render.

  • savagestugsavagestug Posts: 175
    edited September 2023

    I tried to return this hair due to the issues in the OP, but am stuck with it due to being part of a bundle purchase. I personally think the product should have included pre-sim morphs to provide some user control over how the hair falls.

    Post edited by savagestug on
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