diffeomorphic 1.7.1 rig issues
ozsaat_5292359db3
Posts: 1
Hi guys,
I am new to this and i'm having a problem with importing a daz character to blender.
I have a few issues,
the most important one is converting the rig to rigify will cause parts of it to not work properly, the mouth seems to be split in two with one part going with the face and the other just staying, hair will also have the same issue.
another problem is that the eyes dont see to conform to the armature correctly and when i move the body they move but seem to be slightly offest
a third problem is importing some morph(I think in the body) will cause importing poses to come out incorrect.
I attached images so you can see the problem
eye problem.jpg
635 x 423 - 62K
hair problem.jpg
550 x 498 - 63K
mouth problem highlighted.jpg
580 x 465 - 64K
Comments
Personally I can't reproduce any of the issues you mentioned. Anyway, to report bugs it is better to use bitbucket, also because Thomas looks there and it's easier and faster to reply. You will have to provide the exact steps to reproduce the issue, plus a test scene in duf format as simple as possible. Be sure to update to 1.7.2 before posting bugs so you have the latest fixes.
https://bitbucket.org/Diffeomorphic/import_daz/issues
https://bitbucket.org/Diffeomorphic/import_daz/downloads
thanks for the answer, I'll try that.