Major Genesis 9 Gripe

With every other version of genesis, the newer version could easily wear the older versions' clothes, hair etc. Yes, if I bought the tools to convert them, the fit was better, but saving scenes with a newer figure didn't take 10 minutes just because it was wearing converted clothes or hair. Not sure if this can be fixed but they need to.

Comments

  • HavosHavos Posts: 5,364

    Choppski said:

    With every other version of genesis, the newer version could easily wear the older versions' clothes, hair etc. Yes, if I bought the tools to convert them, the fit was better, but saving scenes with a newer figure didn't take 10 minutes just because it was wearing converted clothes or hair. Not sure if this can be fixed but they need to.

    If all you are doing is auto-fitting an outfit and then saving it this will significantly increase the size of your scene file and the time to save it. This was true for all generations, not just Genesis 9.

    To fix this then save all your auto-fitted outfits as Figure/Prop Assets (on the menu File->Save As->Support Asset->Figure/Prop Assets). This will reduce your scene file to a small size again, and you should be able to save it in seconds.

  • Not sure why it would take longer, but if you are going to use the converted item mutliple times use File>Save As>Support Assets>Figure/Prop Asset to save it as an asset, so that the scene or preset files just need a pointer to that (as with the content you buy from the store).

  • Thanks for the suggestion. I will try that. But I have NEVER had previous generations take this long to save a file and it only happens if I use older clothes on genesis 9.

  • HavosHavos Posts: 5,364

    Choppski said:

    Thanks for the suggestion. I will try that. But I have NEVER had previous generations take this long to save a file and it only happens if I use older clothes on genesis 9.

    The you either never auto-fitted clothing for the previous generations, or those that you did were low poly, and so the save file did not bloat so much to be noticeable.

    Many Genesis 8 hairs have poly counts of a million or more, and if you autofitted one of those to your character, that will very significantly increase the scene save size, and the time to write it out.

  • nonesuch00nonesuch00 Posts: 18,131

    I think you have to save the fits as a new asset to avoid the long save / open times.

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