How can I reduce the white level, light intensity on the bed sheets and pillows?

How do I reduce the white level (which is just a bit too bright) on the bed sheets and pillows, please? I already know the basics of reducing base color and such in the surface menu, but this particular blanket material doesn't have that option. Is anyone familiar with this matter to provide any assistance? One last thing: I'd prefer not to mess with my current light setup to fix this.

           I'd be grateful for any help.

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1920 x 1080 - 958K
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1920 x 1080 - 373K
Screenshot (554).jpg
1920 x 1080 - 275K

Comments

  • barbultbarbult Posts: 24,246
    edited September 2023

    You can try lowering the highlight value in Tone Mapping and/or reducing lowering the ISO value.

    You could edit the blanket JPEG image in an image editor to lower the brightness of the white area by adding some gray.

    You could try the Image Editor built into DS to experiment with the Instance Color Offset.

    You could apply the Iray Uber shader and get the controls you are used to, like Base Color. I would hope the texture image would be put into the Base Color by the application of the shader, but if not, you could load it yourself.

    Post edited by barbult on
  • Redgamer369Redgamer369 Posts: 48
    edited September 2023

    That was the idea I was looking for. (editing the JPEG image) Thanks barbult.

    Post edited by Redgamer369 on
  • Redgamer369Redgamer369 Posts: 48
    edited September 2023

    Not trying to be a bother to you, but how to apply uber shader to the material?! I would like to try that as well.

    Post edited by Redgamer369 on
  • barbultbarbult Posts: 24,246
    edited September 2023

    Redgamer369 said:

    Not trying to be a bother to you, but how to apply uber shader to the material?! I would like to try that as well.

    You are not a bother, but it is the end of the day for me, so I won't be around to answer more tonight.

    You can find the "Iray Uber Base" shader in the product "Default Resources for DAZ Studio". In your content library it is under Shader Presets/Iray/DAZ Uber. To apply it, select the object in the Scene pane and then select the bed spread surface(s) you want to apply it to in the Surfaces pane. Then double click on the "Iray Uber Base" shader preset to apply it.

    Post edited by barbult on
  • DamselDamsel Posts: 384

    You can also select the blanket in your scene tab, go into the shader tab and expand the tab to get the surfaces of the blanket. You'll see several color picker boxes under the blanket materials. Go to top coat and make that a shade of gray until it lowers the value to what you want.

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