Hair missing in reflection

chris-2599934chris-2599934 Posts: 1,810

Here's a weird one. I have a lady looking out of a window. Everything is reflected in the window glass except her hair. Any clues as to how I fix this?

Post edited by Chohole on

Comments

  • mjc1016mjc1016 Posts: 15,001

    Which renderer?

    If it is 3Delight, what is the max raytrace depth set to, in the Render Settings?

  • chris-2599934chris-2599934 Posts: 1,810
    edited October 2015

    It's 3Delight, and it's 3. I'll try increasing it, but I don't see why the hair would need an extra bounce over everything else. 

    [ADDED] I've doubled the raytraces to six, but it makes no difference.

     

    Post edited by chris-2599934 on
  • pwiecekpwiecek Posts: 1,577

    The hair has layered trans maps

  • pwiecek said:

    The hair has layered trans maps

    That doesn't really help me. Does that mean that it cam't be reflected? Or is there something special I need to do?

  • mjc1016mjc1016 Posts: 15,001

    Next question...what kind of lighting are you using?

    By the way, which hair is it?  What shader is being used on the hair?

  • Advanced Ambient, distant and spotlights. Marisandra hair. No special shaders.

  • I just tried putting the same hair on a G2F, lighting her with a normal Daz distant light, and sticking her in front of a plane with reflection added. It has the same problem:

    It's probably this "layered transmaps" thing that pwiecek said - but what do I do about it?

  • mjc1016mjc1016 Posts: 15,001
    edited October 2015

    Check that the hair isn't loading the omnifreaker UberSurface shader...as it has a couple of settings that can do odd things if you aren't expecting them to be on.  But in a quick test the UberSurface with Raytrace OFF renders a bald G3F...

     

    usrtoff.png
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    Post edited by mjc1016 on
  • Found a fix!

    In the materials for the hair there's one called "Raytrace Visible". Click that, and it works.

    For future reference, though, how would I know if an object is "loading the omnifreaker UberSurface shader" and which settings would I tweak? I didn't see anything obvious in the Surfaces tab.

  • mjc1016mjc1016 Posts: 15,001
    edited October 2015

    In the Surfaces tab...

    UberSurface: omUberSurface

    AoA SubSurface: AoA_Subsurface

    imageupload17.png
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    Post edited by mjc1016 on
  • pwiecekpwiecek Posts: 1,577
    edited October 2015

    I don't see why the hair would need an extra bounce over everything else.

    pwiecek said:

    The hair has layered trans maps

     I was just answering this question, not offering a solution.

    Post edited by pwiecek on
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