puppeteer improvement suggestion

the puppeteer tool has problem saving an object rotational value startin from 180 degree. i saved an object pose rotated at 270 degree in edit mode,but daz saved it as -90 degree instead. i know the alternative slution is to save as pose presets but i jz wish daz developer take note and improve the puppeteer function in future release. thx!

Comments

  • fixmypcmikefixmypcmike Posts: 19,613

    Is there a reason you need the values to be in in 0 to 360 range rather than -180 to 180?

  • AnymatterAnymatter Posts: 95
    edited November 2015

    Is there a reason you need the values to be in in 0 to 360 range rather than -180 to 180?

    hi, the main reason comes when we want to animate an object rotates in specific direction.

    let say the goal is to rotate 270 clockwise, however daz will save it as -90 degree so it rotates 90 anticlockwise instead if u see my point.

    i have a keyframed energetic motions with 360 full degree spin ,somersault an such so i have problem puppeteering the subject.

     

     

     

    Post edited by Anymatter on
  • fixmypcmikefixmypcmike Posts: 19,613

    Ah, okay, didn't realize you were talking about an animation.  So the issue is not the value in the keyframe per se, but rather being able to indicate the direction of rotation from one keyframe to the next.

  • AnymatterAnymatter Posts: 95
    edited November 2015

    Ah, okay, didn't realize you were talking about an animation.  So the issue is not the value in the keyframe per se, but rather being able to indicate the direction of rotation from one keyframe to the next.

    thats it. still pose is ok , but less effective for rotational motion in certain degree

    Post edited by Anymatter on
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