Does DAZ Studio 4 (pro) use anything like Poser's Texture filtering?
McGyver
Posts: 7,050
If it does I'm not seeing it... but that is no big surprise to me, because at the moment I'm googly eyed from checking for flaws in a model and going back and forth between Poser/DS4... and two, I am still extremely unfamiliar with DS's materials.
Thanks in advance for any info on this.
Comments
I've never heard that it has it at all, but I'm certainly willing to be corrected on that point.
I recon it does more than a few time I've seen in the render dialog box listing optimizing images 1,2,3 until it goes though all the images.
Ah-HAH. I didn't realize that was what that was!
Isn't optimizing just loading? All my textures are sharp by default. I know in poser you have to switch texture filtering off to get clear sharp textures. Where would you find this setting in Daz if it exists?
Yes it's a hard one you could be right to!
But it's crazy wording as optimizing and loading have totally different meanings, and if you can't turn it on or off than there's one point worrying about it anyway. Where's a DAZ guru when you need one LOL.
Optimizing images is running "tdlmake" on textures to make them more palatable to 3Delight. It is a speed/compatibility stage.
Kendall
In other words, no filtering?
That depends on what options DAZ is sending:
-- END OF HELP
EDIT to add
EDIT Again: The user can determine the filtering in the Advanced Render Settings under "Pixel Filter" in conjunction with "Pixel Filter Width (X)" and "Pixel Filter Width (Y)"
Kendall
I was hoping that there was something the texture filtering quality setting within Poser's Material room (none, fast and quality).
On occasion I have noticed that certain triangulated polygons tend to blur or distort along the edge... often turning off texture filtering for that material and then rendering at a high quality will fix it.
For the most part this seems to occur far less with Studio than Poser... I just noticed something like that occurring in a model I made... I wanted to see if trying different settings would make it go away.
I decided to actually fix the offending polygon by going back and redoing that part of the mesh... It seems okay now.
Thanks everyone.