Does anyone have these products?

Does anyone have these two hairs?

dForce Bodacious Bob Hair for Genesis 9

I want to know if it's possible to de-volumize (is that a word?) the hair and have it lay flatter on the head.

And Renne Hair with dForce for Genesis 9

There's not too many variations on the product images, how well does it work with more extreme poses and movements?

Thanks!

Comments

  • Destiny's DesignDestiny's Design Posts: 74
    edited October 2023

    jd641 said:

    Does anyone have these two hairs?

    dForce Bodacious Bob Hair for Genesis 9

    I want to know if it's possible to de-volumize (is that a word?) the hair and have it lay flatter on the head.

    And Renne Hair with dForce for Genesis 9

    There's not too many variations on the product images, how well does it work with more extreme poses and movements?

    Thanks!

    I have the Bodacious Bob and it does have a *de volumeing morph that makes the hair lay flatter [Edit, I must be having some sort of fever dream, I don''t see the morph I thought I remembered. maybe I was thinking of "Scale Smaller" morph]

    Post edited by Destiny's Design on
  • barbultbarbult Posts: 24,246

     Destiny's Design said:

    I have the Bodacious Bob and it does have a de volumeing morph that makes the hair lay flatter

    I also have Bodacious Bob and I don't see any morph like that. What is the name of it? I must be overlooking it. Even though it is dForce hair, it does not move much during simulation. It stays very poofy on top.

  • FSMCDesignsFSMCDesigns Posts: 12,755

    One thing I do with dforce hair to make it lay flatter or have less volume, is increase the gravity in the environment settings in the simulation tab

  • Silas3DSilas3D Posts: 565

    You can also increase the density which will make the hair heavier.

  • barbult said:

     Destiny's Design said:

    I have the Bodacious Bob and it does have a de volumeing morph that makes the hair lay flatter

    I also have Bodacious Bob and I don't see any morph like that. What is the name of it? I must be overlooking it. Even though it is dForce hair, it does not move much during simulation. It stays very poofy on top.

    I think you're right, I don't know what I thought I was remembering I was 100% sure I'd seen and used something like that. I don't know if I was mis remembering the make smaller morph. I've edited my comment from before 

  • stelaristelari Posts: 80

    You might also want to lower the Local Shape Constraint Stiffness, otherwise the bodacious hair doesn't change drastically even when bumping up gravity/density.

  • davesodaveso Posts: 7,024

    how do you get the scalp portion to take a material?

  • chevybabe25chevybabe25 Posts: 1,256
    edited October 2023

    You really shouldn't need to use the scalp.  You can turn it on in the scene, but I don't believe I included any transparency textures with it.

     

    As for devolumizing, you can use the scale smaller which will at the very least make it a whole lot less poofy, but the general style will remain the same.  I set this up fairly stiff so it would keep its general shape. You can lower the local shape constraint stiffness on all the surfaces, as someone else mentioned which should make it a bit more flat/drapey against the head.

    Post edited by chevybabe25 on
  • memcneil70memcneil70 Posts: 4,124
    edited October 2023

    I have the Renne Hair also. I have tried it a couple times and am at the point of returning it. Very few workable morph dials and yesterday, it fell into the character's upper body and out of her arm pit. At least it didn't cause an explosion during a simulation which surprised me. But it is like a brick. I prefer a hair piece that 'looks' like hair.

    Just checked, bought it in August, too late for a return. Pity that.

    Post edited by memcneil70 on
  • jd641jd641 Posts: 459
    edited October 2023

    chevybabe25 said:

    As for devolumizing, you can use the scale smaller which will at the very least make it a whole lot less poofy, but the general style will remain the same.  I set this up fairly stiff so it would keep its general shape. You can lower the local shape constraint stiffness on all the surfaces, as someone else mentioned which should make it a bit more flat/drapey against the head.

     The scale smaller plus increasing gravity and adjusting the stiffness settings made it lay flatter, it's not perfect but playing with the settings is getting me there.

    Chevy, is there any chance you're considering making a dforced long hair with the new shader for g9? I will be first in line to buy it if you are.

    memcneil70 said:

    I have the Renne Hair also. I have tried it a couple times and am at the point of returning it. Very few workable morph dials and yesterday, it fell into the character's upper body and out of her arm pit. At least it didn't cause an explosion during a simulation which surprised me. But it is like a brick. I prefer a hair piece that 'looks' like hair.

    Just checked, bought it in August, too late for a return. Pity that.

    It's a good thing I saw this post, I guess I'll stay away from that hair then. surprise

    Unpoof-test-2.jpg
    699 x 749 - 73K
    Post edited by jd641 on
  • chevybabe25chevybabe25 Posts: 1,256

    Can you post a pic of what you are looking for?  Depending on a few things, I may be able to add it to my list :)

  • jd641jd641 Posts: 459

    chevybabe25 said:

    Can you post a pic of what you are looking for?  Depending on a few things, I may be able to add it to my list :)

     Sort of like these:

    The one on the left with the hair over the face, the straight0ish style is what I'm hoping to see but with options/morphs to get the hair open on the face like the other image. You have that option in Bobacious and it works really well! I'm also hoping for a pre-sim morph that puts the front lower hair behind the shoulders so when it sims it's neatly resting on the back. I hope that makes sense hahah

  • chevybabe25chevybabe25 Posts: 1,256

    I like it!  I will definitely add it to the list :)

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