Converting a V5 UV Based Texture Set to a Genesis 2 Base Female UV Texture Set? [SOLVED]
Ghosty12
Posts: 2,058
Hi I was wondering if it is possible to convert a character texture set that was created using a Victoria 5 UV to a Genesis 2 Base Female UV? The reason I ask is I recently purchased http://www.daz3d.com/extreme-closeup-makeup-for-genesis-2-female-s hoping it would help in what I was working on and not reading the description throughly I discover that the product is based on the Genesis 2 Base Female UV. Which is unfortunate as a fair few of the Genesis 2 Female characters I have use the Victoria 5 UV for the textures and so not sure what to do.. Any help please would be greatly appreciated thank you.
Post edited by Ghosty12 on
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You could apply the techniques described in the thread on converting G2F/G/V4 maps for G3F (use Blender to bake from one mesh to the other). You might also be able to apply the makeup to a geometry shell using a different UV set, though I think that would take some manual work applying the masks and maps and it would be tricky to avoid unwanted shadows.
Cool thank you I will try that, at the moment I have been trying a different method of getting them to work but is taking a bit longer since so many variations.. :)
1. Make a new folder on the desktop and name it something like "map transfer".
2. Start DS and load G2F.
3. Apply that V5 maps/material you wish to convert to G2F base UV.
4. Click with right mouse button on the surface tab (on the letters "surface") to get a menu and from the menu select Map Transfer.
5. When map transfer window opens, click with right mouse button in the (now empty) Templates area and from the menu select "New Template" and you should get "Template1" in the templates field.
6. Go to Surfaces field of the map transfer window and click with left mouse button on the Face and drag and drop it over Template1 in the templates field (you should get little square next to cursor when you get it over Template1 text). Next, drag and drop Lips and Nostrils.
7. In the templates field, select Face (which is now under Template1) and under Surface Options: Target UV Map: select "Base Female". Repeat the procedure for lips and nostrils.
8. Select Template1 and under Template Options: Save Converted Textures To: click little "..." icon and select that new folder you created on desktop. DS will save converted textures there.
9. Set baking quality to maximum (10) and click Accept to start baking.
After baking is finished go to that new folder on desktop and check if textures are there. And check if they look ok, because sometimes DS can mix them up a little.
When you are done with face area, click with right mouse on the Template1 to get a menu and delete it. Make a new template and populate it with torso area surfaces (ears, head, hips, neck, nipples, torso) and bake it. After that, repeat the procedure with limbs surface areas.
Although you could make a template and fill it with every surface to bake/convert the all at once, when I do that on my PC, DS mixes surfaces up on the baked maps, so I do it this way, 1 surface group (or UV map if you will) at a time.
Oops, yes - I forgot about Map Transfer working since it's the same figure.
Thank you heaps for this great little mini tute has certainly made things much easier never knew that feature existed in Studio and a lot less time consuming thank you again everyone for the awesome help.. :D
Thanks for the tutorial, works great