basically i want my render to look like the attached picture. i dont have the nvidia card but can i still render with open gl or dlight settings? what should my settings be?
Using Iray would probably be easier to obtain that kind of result, and there is no need to have an nVidia card as Iray can do CPU only renders as well.
There are no 'magic bullet' settings as such, but using HDRI would probably get ver close to what you want.
The original was done with Reality/Luxrender...but with the built in Iray renderer, similar results can be obtained (actually with enough work, something very close can be had with 3Delight, except the included shaders in Studio would make it very difficult to do).
But like JimmyC said, there's no 'button' to get to that point.
Using Iray would probably be easier to obtain that kind of result, and there is no need to have an nVidia card as Iray can do CPU only renders as well.
There are no 'magic bullet' settings as such, but using HDRI would probably get ver close to what you want.
The original was done with Reality/Luxrender...but with the built in Iray renderer, similar results can be obtained (actually with enough work, something very close can be had with 3Delight, except the included shaders in Studio would make it very difficult to do).
But like JimmyC said, there's no 'button' to get to that point.
Theres a plugin called Reality http://www.daz3d.com/reality-4-daz-studio-edition would I need this if I only have a Intel Iris 5100 vid card? Or would it be necessary to get something like this to achieve desired results. All I want to do is model characters and have them look as real as possible and export them for photoshop illustrations. I want to be able to see the pores well, trying to avoid the plastic mannequin look.
Sorry, Im new to 3D, Im venturing into it, coming from 2D illustration background. Sorry for the dumb questions.
No, you don't NEED Reality...your Iray problem is most likely a matter of settings. But it is one way to go..Luxrender (the render engine that Reality is the exporter for) does CPU rendering, like 3Delight and Iray without an Nvidia graphics card.
I looked some side by side comparisons online between iray and reality. They both look really close. Reality does look like it's leading by a nose though. From the examples I've seen. But maybe other factors play a part as well. Also, on Reality's page they advertise easier user friendly workflow, and the ability to make tweaks while rendering.
I'll give the iray a shot for a week and see what results I get. Whats your personal opinion between the two? Which one has an edge over the other?
IF you have an Nvidia graphics card of recent vintage with 4 or more GB of memory, the nod goes to Iray.
If not, it's hard to say...
I use 3DL mostly, with Luxrender (I use Luxus...the other exporter), a little Iray (need to use a different machine than my main one), occasionally Cycles (Blender) and every once in a while Pov-ray. Since I'm much more familiar with Luxrender I'd say that one, but the integration of Iray does make things a lot easier, something that an exporter can't match.
Blank or black? If you are in an enclosed space (including a scene inside a skydome) without local lighting then you won't get any light and everything will render black.
There is no sky dome. I have a 3 light setup. Photometric is set to on. I almost had it when the view was to perspective on view Port. But render was too small so I started over, but then I kept getting the blank render again.
I figured out that it renders correctly when it is set to render the viewport. And only when viewport is set to perspective view. Which is odd. I'm trying to get it to render the Camera's view. But if I try that it'll render blank. Am I missing something?
On my system (Mac), I needed to add .duf to the end of the scene file name in order to open it. It works with items from the Genesis 2 Female Starter Essentials pack, so make sure you have that installed. To make sure it doesn't take forever to render, I suggest making sure the render size is small...I think this one is 400x520 which is fine. I also deleted all but the upper left hand sphere. Glass will definitely slow things down. But this gives you an idea of what an iray setup is and what settings were used. I'm on Mac, so I can't even use my NVIDIA card, atm, because of heat sink problems, so mine is set to use CPU.
I also use the Aux Viewport to preview, set to Nvidia, to see what it will look like before I render. http://prntscr.com/90mr2a
Got it to work. Thanks for all your help, guys. I just started a new file from scratch, was on the tutorial file before. I named my camera "Default Camera" not sure if that made a difference. But its rendering normal now. btw whats the difference between dome and sun/sky setting?
Both render engines have pro/con's, I prefer to use Reality/Lux to achieve realistic model renders, Iray for everything else. Basically a dome uses HDR to llluminate scene - image based lighting. Sun/sky illuminates via sunlight.
I prefer Lux via Reality over Iray. Iray for me has too many limitations. Setting up a portrait for Lux is like shooting in a studio with lighting a photographer would choose. Lux also allows you to adjust your lights while it renders. Iray does not, you would need to stop it and start again or adjust in post work and if I'm making a series of images I can save that adjustment and reload them into all subsequent renders later on.
Comments
basically i want my render to look like the attached picture. i dont have the nvidia card but can i still render with open gl or dlight settings? what should my settings be?
Duplicate threads merged. Please don't post the same query in different forums, as it can cause duplication of the replies you receive.
Sorry about that.
Using Iray would probably be easier to obtain that kind of result, and there is no need to have an nVidia card as Iray can do CPU only renders as well.
There are no 'magic bullet' settings as such, but using HDRI would probably get ver close to what you want.
You could have a look at this thread: http://www.daz3d.com/forums/discussion/56788/iray-start-here#latest
The original was done with Reality/Luxrender...but with the built in Iray renderer, similar results can be obtained (actually with enough work, something very close can be had with 3Delight, except the included shaders in Studio would make it very difficult to do).
But like JimmyC said, there's no 'button' to get to that point.
Thanks Ill check out the thread. I tried the iray render but the render appears black, like nothing is there.
Theres a plugin called Reality http://www.daz3d.com/reality-4-daz-studio-edition would I need this if I only have a Intel Iris 5100 vid card? Or would it be necessary to get something like this to achieve desired results. All I want to do is model characters and have them look as real as possible and export them for photoshop illustrations. I want to be able to see the pores well, trying to avoid the plastic mannequin look.
Sorry, Im new to 3D, Im venturing into it, coming from 2D illustration background. Sorry for the dumb questions.
No, you don't NEED Reality...your Iray problem is most likely a matter of settings. But it is one way to go..Luxrender (the render engine that Reality is the exporter for) does CPU rendering, like 3Delight and Iray without an Nvidia graphics card.
I looked some side by side comparisons online between iray and reality. They both look really close. Reality does look like it's leading by a nose though. From the examples I've seen. But maybe other factors play a part as well. Also, on Reality's page they advertise easier user friendly workflow, and the ability to make tweaks while rendering.
I'll give the iray a shot for a week and see what results I get. Whats your personal opinion between the two? Which one has an edge over the other?
IF you have an Nvidia graphics card of recent vintage with 4 or more GB of memory, the nod goes to Iray.
If not, it's hard to say...
I use 3DL mostly, with Luxrender (I use Luxus...the other exporter), a little Iray (need to use a different machine than my main one), occasionally Cycles (Blender) and every once in a while Pov-ray. Since I'm much more familiar with Luxrender I'd say that one, but the integration of Iray does make things a lot easier, something that an exporter can't match.
I tried the iray render again. At default settings, I'm not quite sure what the problem is. The render turns up blank.
Dificult to figure out why without knowing what is in the Scene. If you have a skydome or something like that, it can block the light.
It may also be that you don;t have enough light in your scene. What lighting are you using, and what exaclty is in the Scene?
Blank or black? If you are in an enclosed space (including a scene inside a skydome) without local lighting then you won't get any light and everything will render black.
There is no sky dome. I have a 3 light setup. Photometric is set to on. I almost had it when the view was to perspective on view Port. But render was too small so I started over, but then I kept getting the blank render again.
I figured out that it renders correctly when it is set to render the viewport. And only when viewport is set to perspective view. Which is odd. I'm trying to get it to render the Camera's view. But if I try that it'll render blank. Am I missing something?
it will render any other viewport view except the camera view. some setting in the camera must be causing it.
If you are not using the 'dome'/sun-sky then you need to make sure that you have scene only or scene/dome enabled in the render settings.
it was on scene/dome by default. changed it to scene only and still no success.
I would recommend getting the benchmark file from SickleYield here: http://www.daz3d.com/forums/discussion/53771/iray-starter-scene-post-your-benchmarks/p1
On my system (Mac), I needed to add .duf to the end of the scene file name in order to open it. It works with items from the Genesis 2 Female Starter Essentials pack, so make sure you have that installed. To make sure it doesn't take forever to render, I suggest making sure the render size is small...I think this one is 400x520 which is fine. I also deleted all but the upper left hand sphere. Glass will definitely slow things down. But this gives you an idea of what an iray setup is and what settings were used. I'm on Mac, so I can't even use my NVIDIA card, atm, because of heat sink problems, so mine is set to use CPU.
I also use the Aux Viewport to preview, set to Nvidia, to see what it will look like before I render. http://prntscr.com/90mr2a
Got it to work. Thanks for all your help, guys. I just started a new file from scratch, was on the tutorial file before. I named my camera "Default Camera" not sure if that made a difference. But its rendering normal now. btw whats the difference between dome and sun/sky setting?
Both render engines have pro/con's, I prefer to use Reality/Lux to achieve realistic model renders, Iray for everything else. Basically a dome uses HDR to llluminate scene - image based lighting. Sun/sky illuminates via sunlight.
I prefer Lux via Reality over Iray. Iray for me has too many limitations. Setting up a portrait for Lux is like shooting in a studio with lighting a photographer would choose. Lux also allows you to adjust your lights while it renders. Iray does not, you would need to stop it and start again or adjust in post work and if I'm making a series of images I can save that adjustment and reload them into all subsequent renders later on.