Add a Skeleton to a static mesh/unrigged character!

OK, I've been at this for about 10 hours or more! There's not 1 tutorial here or on youtube; explaning how to Transfer a skeleton, and attach it to a new body properly! The screeshots below shows what I've done so far...

1. Extracted skeleton from a Default G8.1 model.

2. Deleted G8.1 model, and placed skeleton inside new body.

3. Animation test...

As you can see, the skeleton is NOT attached properly, and moving on it's own! I've already tried "parenting" the Donor Skeleton, and a few other things, but the same thing still happens!

skeleton.jpg
2686 x 998 - 427K

Comments

  • crosswindcrosswind Posts: 4,815

    There's one from Gordig - https://youtu.be/6S-8PAXuRR4?si=Vpko57Tm7PEhK43V though it was manipulated on Dog 8

    I assume you wanna rig a non-Daz figure with just a single mesh.... but you have to really 'rig' it rather than a simple parenting...

    Personally I really don't suggest such a way. I myself use Wrap... wrap the target model with Genesis X figure then import back to Ds as a morph.

  • GordigGordig Posts: 9,273

    Extracting the donor skeleton does not rig the new object. You have to add joint weights, whether using the method outlined in my tutorial or by using the Transfer Utility.

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