[Released] PBRSkin Plus [Commercial]

Silas3DSilas3D Posts: 554
edited November 2023 in Daz PA Commercial Products

Love the PBRSkin shader but feel like it's missing some key features?

PBRSkin Plus is an extension of the original PBRSkin shader, adding support for the highly sought-after Emission and Cutout Opacity properties!

Also included:

  • Several emission scripts to add cool wireframe effects to Genesis 9
  • Selected surface emission scripts that can be used on any figure or prop

For the first time, you can create some truly unique Iray materials by combining standard bump/normals/displacement with detail weight, cutout opacity, and emission.

Note: The original PBRSkin shader (included with Default Resources for DAZ Studio 4.20+) will also need to be installed.

Purchase here: www.daz3d.com/pbr-skin-plus

main.jpg
1000 x 1300 - 866K
popup_01.jpg
1000 x 1300 - 772K
popup_02.jpg
1300 x 1000 - 828K
popup_03.jpg
1300 x 1000 - 514K
Post edited by Silas3D on

Comments

  • What happens to SSS when Cutout Opacity is used?

  • Silas3DSilas3D Posts: 554

    What happens to SSS when Cutout Opacity is used?

    Hi Richard, as with Iray Uber it disables it if an opacity map is used - unless Iray is updated with support in the future. But it can be used uninhibited where SSS isn't needed, such as fabric that can benefit from the extra detail channels.
  • Silas3D said:

    Richard Haseltine said:

    What happens to SSS when Cutout Opacity is used?

    Hi Richard, as with Iray Uber it disables it if an opacity map is used - unless Iray is updated with support in the future. But it can be used uninhibited where SSS isn't needed, such as fabric that can benefit from the extra detail channels.

    Thanks, I thought that would be the case but thought it wise to have it explicitly stated to avoid confusion.

  • This is great, guys! Thanks so much for this!

  • Silas3DSilas3D Posts: 554

    This is great, guys! Thanks so much for this!

    Pleasure! Hopefully will be useful in your own products :)
  • SotoSoto Posts: 1,437

    Please do a merchant resource version :D

  • Silas3DSilas3D Posts: 554

    Hellboy said:

    Please do a merchant resource version :D

    Hi Hellboy! We've decided not to do this at the present time - you're welcome to use (but not distribute) the shader in your products and then list it as a required product on store page.

Sign In or Register to comment.